Vaknar wrote: » Appreciate both perspectives here! being that there is a tradeoff between convenience and preserving the value of regional knowledge.Do you think having buffs visible on the map would make gameplay feel smoother, or would it diminish strategic depth? Do you think there could be a middle ground, and if so, how so? Looking forward to seeing more discussion here!
Azherae wrote: » I think having buffs visible on the map is the alternative to people having a community website that is used to track all buffs. Having them not be visible serves no purpose in my mind, that doesn't add depth to the player type who needs it added.
Xeeg wrote: » I think it is far more immersive to stay inside the game for information than to use 3rd party websites/apps/discord servers to "discover" how to spend your time effectively. If having a second monitor to look at a 3rd party source is more convenient, time effective, and enjoyable than using the game UI, then Intrepid is failing its customers.
Ludullu wrote: » But if Intrepid don't manage to protect their client from datamining - all of that would be a complete waste of devtime, soooo.
Xeeg wrote: » Well so far they haven't. So why would anyone do any of that if you can just go onto ashes codex? And if Ashes codex didnt exist, the dataminers and their guilds would have insanely massive advantages over everyone else. As long as the information is available to hackers, it should be available to everyone. Otherwise you are simply punishing people who follow the rules/just play the game, which doesnt make sense to me.
Ludullu wrote: » Xeeg wrote: » Well so far they haven't. So why would anyone do any of that if you can just go onto ashes codex? And if Ashes codex didnt exist, the dataminers and their guilds would have insanely massive advantages over everyone else. As long as the information is available to hackers, it should be available to everyone. Otherwise you are simply punishing people who follow the rules/just play the game, which doesnt make sense to me. Yeah, it was simply one of the "promises" back in the day. No real reason to protect the current stage from that stuff, cause I'd imagine that none of the current loot tables and/or quests will live through to the release. But if we still have concurrent datamining, say, a year into A2P3 - yeah, we're royally fucked and there's no reason to not just have the full lists of literally everything on mobs, quests, puzzles, whateverthefuck. Which would be a really sad state of affairs tbh, but dataminers couldn't give fewer shits about this stuff...
Azherae wrote: » Those all-encompassing databases aren't the thing that most players want to use, they're a thing that they use because the game doesn't give them the limited version, because they become the path of least resistance.
Xeeg wrote: » Azherae wrote: » Those all-encompassing databases aren't the thing that most players want to use, they're a thing that they use because the game doesn't give them the limited version, because they become the path of least resistance. Well that depends on the player. Players who are highly competitive PVPers are going to use whatever resource available to get ahead or at least be on equal grounds to the other players in the game. Personally, I am absolutely fine with using tools that have all of this information in an easily accessible way. I just have fun moving around in the game and accomplishing my goals, these tools help me define my goals. The less time I have to spend learning "how the game works", the more I can spend on just playing the game and chilling. Especially when that time is spent travelling around the map over and over and over and over. Most of that time isnt "learning", its just travelling.
Azherae wrote: » If your ability to utilize a specific Node Buff wasn't so universal, if it was dependent on some other status you had, or the weather, or anything that could change too quickly to make general sense to move around the map just to maybe get the bonus: 1. Would this be a negative to you? 2. Would you stop traveling around as much?
Xeeg wrote: » Well that depends on the player. Players who are highly competitive PVPers are going to use whatever resource available to get ahead or at least be on equal grounds to the other players in the game. Personally, I am absolutely fine with using tools that have all of this information in an easily accessible way.