Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Options
Please No Gamba in Quests

For the love of god, don't add gamba to quests rewards. I already went through that in L2. It is never fun, it is never good, and we already have gamba with mob loot - that's more than enough gamba for your progress.
Or, at the VEEERY LEAST, do this as an option. You need 20 items for a full quest reward? Have the option of turning in 5 items for a chance at gamba, but you'd need to redo the quest if you wanted to get another reward.
Or, at the VEEERY LEAST, do this as an option. You need 20 items for a full quest reward? Have the option of turning in 5 items for a chance at gamba, but you'd need to redo the quest if you wanted to get another reward.
1
Comments
i think it could be okish to have them as an option to purchase for things like node currency. but you also need to balance them to be interesting but not mandatory. if that would take any time of actual development im just against it.
lootrolls are already luck dependend so..
It’s the kiddies today, they think talking gibberish makes them sound clever n cool, where in fact just makes em idiots.
This would also impact the node currency prices for everything else, because if you now have a massive sink for the currency - your other prices gotta account for that accordingly.
It's just a pointless mess that makes the game worse. I was almost sure Steven was trolling chat when he started talking about lootboxes...
In fact this already exist in the from of treasure maps, peoples connection to the word automatically gives people a negative mind set. Without realizing every mob has been a gamba box for ages.
And also, quests and store purchases were always "you get what you're going for". And now this gambling is literally added to quest rewards and node currency stores.
This addition serves no good purpose, rather than make people spend more of their hard-earned resources and time on an rng reward.
As for mobs, I've also given feedback to limit their rng, so that mob grind was far more goal-based than what we currently have in Alpha. Mobs should have, at most, 4-5 items on their loot table. This way people would always know what they can go for by farming those mobs. Even better if those drops include "money, general material, special crafting material, full item that is crafted from that special mat" - this way you're always getting something valuable and can work towards your goal (the supposed full item) through not just grind means (i.e. get the crafting mats and craft the item).