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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Suggestion: Permaflagging yourself as combattant for X hours for better loot/XP/luck/quantity
With the new POI lawless-rotation coming, along with the increased loot/XP during lawless time, this gave me an idea for more world PVP: why not have a toggle that you can activate in a city to permaflag yourself as combattant for the next X hours (3-6-12, whatever would be balanced).
During that time, you have a bonus to loot/XP/luck/quantity, similar to what you would have in a rotating lawless POI, but of course everyone can attack you freely, as a way to expose yourself to "lawless PVP" naturally throughout the world for more risk/reward.
Just to be clear; this would be in ADDITION to the usual "pvp always-on" flagging system. Simply toggle this permaflag "warmode" for a bit more rewards and PVP opportunities, allowing everyone to attack you freely during that period of time.
During that time, you have a bonus to loot/XP/luck/quantity, similar to what you would have in a rotating lawless POI, but of course everyone can attack you freely, as a way to expose yourself to "lawless PVP" naturally throughout the world for more risk/reward.
Just to be clear; this would be in ADDITION to the usual "pvp always-on" flagging system. Simply toggle this permaflag "warmode" for a bit more rewards and PVP opportunities, allowing everyone to attack you freely during that period of time.
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Comments
This is my thoughts.
The game has lost any sense of identity it had, it has lost any nuance that could attract people that aren't just murderhobos, so why not go full steam ahead in that direction?
Yes, but as a base line, you're white and get corruption. This is an increased danger and a "welcome to attack me" flag that signals you're permanently open for PVP anywhere in the world for that time. And in return for risk/reward, you get some slight bonuses (like the risk/reward of the upcoming rotating lawless POIs).
You already get the bonus of having more opportunities for PvP, and also losing less resources on death. It'd be useful even without the extra slight bonuses.
We discussed it here on the forums a number of years ago, but I recall the majority of replies were fiercely negative.
pvx means imo that i can always be hit by pve or pvp. no matter the circumstances. friction is there to be used at times.
Perhaps my original post wasn't clear enough; this isn't a way to make PVP purely consensual. The rules regarding the flagging system/always-on PVP would still be there. This would simply be an additional, optional "warmode" you could toggle on for a while, exposing yourself to attack by anyone, at any time, in return for some slight bonuses (as mentionned in the lawless POI stream).
I'm curious what are the downsides here? Since it doesn't change the base PVP system, and is purely optional opt-in for more risk/reward. If you don't want the additional risk, things stay as is. If you want the additional risk, toggle on warmode for more PVP opportunities and a bit more rewards, at the risk of being attacked by anyone at any time (and they would then flag combattant for a while and you could defend yourself, as per the current flagging ruleset).
The main reason is that if you're in a big enough, strong enough group (zerg?) there is mostly reward and relatively minimal risk, particularly because anyone who wants to attack you still needs to go Purple themselves.
At least from my group, the extension of that was 'disliking the type of game that results from passively rewarding the strong with no other direct downside'. Especially since anyone who is 'generally open to PvP' can just insta-flag in response to being attacked.
If anything, that's what I'd like to see the most in the game, a setting that just makes it so that if you are attacked by another Purple player, you instantly go Purple yourself regardless of anything else, and if that setting had some really tiny benefit, I don't think I'd mind (I'll ask my group members too).
I think as long as the rewards are kept at a small enough bonus (like 10%), then the one time you actually get contested and lose time would probably negate it. It's also already the case in lawless zones. If anything, I feel this would be more beneficial for solo players/small groups not contesting the best spots.
From what I hear of the big groups, not being able to contest a spot is the situation atm, because people just won't flag and try to drag mobs to you instead. If anything, having a small incentive to have them all permaflagged for a while would solve that issue and encourage more PVP/risk/reward at all times/places for the willing, and not just be limited to lawless zones (or corruption baiting/kind of messy system we have atm).
Isn't that pretty much the same thing as "warmode", but in a different way?
Not quite, there are a few differences if you assume one thing that I forgot to make clear.
The shift happens after the damage is applied to the character, perhaps with a really small delay (some ping related stuff, I'd suggest).
So you still can't CC this Green player as your opener. You can't oneshot them without getting corruption. You can't use CC-only skills on them at all until that damage has been registered first. Corrupted players don't trigger this change to Purple, for that character.
It's moreso about changing the way people behave toward green players.
"I want to PvP but I don't want to get harassed with CC while PvE/gathering, and I don't want to risk being oneshot or perfectly hyper-focused down."
It also creates a situation where two greens can run around an area with the understanding that they may choose to fight if they find themselves in conflict, but without both necessarily opening themselves up to every attacker (by being perma-purple).
It's actually not very different from just being green, which is the point, but it does communicate a different situation to another person who pings you for a fight.
but even i myself as well am more in the "No-Category" -> meaning as in i wouldn't voluntarily flag myself so that i can get a bit better loot. It's like BEGGING to get killed by other Players who can sneak up on you.
And i wouldn't even complain if Sir Steven implements such a System anyway - but Nobody is obliged to participate in voluntarily flagging themselves. I mean - you CAN already get attacked anywhere at any point anyway.
And People will do JUST THAT - in the end. You can bet a solid 100% there will always be People who don't care about being corrupted. Especially if they can just delete their Character after losing a few Items and have no ingame Money anymore to buy new ones,
and if they are convinced they can just make a new Character and that this is quicker than trying to get the castigated (lol) Character of theirs back up again, which got pwned hard by Bountyhunters or City Guards and lost a few Pieces of Gear he can never get back.
We all know what is going to happen, right ? " Groups " will be the great Danger. Because if a corrupted Player or several are being protected by a certain group of "Friends" and/or Allies, who are their Bodyguards literally only for guarding them should they be corrupted - than this can get spicey indeed. Imagine some Playerkillers moving in organised groups.
That also -> is something People can bet a solid 100% that it will happen. The Question is only, how often.
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
so id say just focus on that.
like i mentioned in another thread. the idea from the wiki was to have greens when they die to loose lets say 50% of their materials, while if you fight back and go purple you only loose half of it or even only 15%. thats just for some reason not in game yet afaik.
but i really appreciate that so many people try to think about ways to make pvx fun for everyone
Once we have all the corruption baiting issues resolved (as Intrepid promised to do), we'll probably have even more people flagging up, because they won't be scared to randomly gain corruption after an attack.
Things would be even better if corruption was balanced better, but Steven obviously prefers pure senseless genocide to proper meaningful PKing and PvP contest.
It worked fine the way it was in L2. I wouldn't tinker with it too much.
As for stat dampen, I do think it should be there, because in L2 I saw quite a few "career PKers" that just went around PKing newbies, had 9999karma and did it all with super basic gear so they couldn't care less about dying.
Stat dampen will stop those assholes from doing it in Ashes, and I think that's a good thing.
Yep, that's basically the idea. Since lawless POIs will have better loot/xp/ressources, this "warmode" flag would essentially allow you to get those risk/reward perks, but anywhere and at anytime... until someone or some group comes along and kills you or pushes you out. The essence of risk/reward, basically.
I personally love the idea of farming in lawless regions for the added interactions/bonuses, and this would allow me/my small group to do that anywhere, at anytime, but at the cost of added risk. It would also disperse the population from "the best" grind spots.