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Voice proximity

1970merlin1970merlin Member, Alpha Two
Is Ashes going to have voice proximity? Ex: you can set to hear within so many meters. The player would be able to set the distance. I would also allow rogues to hear at a longer distance for spying.

Effects:
1. Easier to trade.
2. Easier to get another players attention.
3. Fun: More interesting and realistic game play. If people can overhear what members of other gujlds are saying there are spying opportunities.
4. You could also have a whisper setting that you can only hear the other player if they are right on top of you. Whisper would also recreate the range a Rogue could hear you.
5. Easier to communicate within groups



Comments

  • unknownsystemerrorunknownsystemerror Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    This is what Intrepid has currently planned for voice in game. It will be situational and have a reporting feature for those that love to abuse it. In your 5 reasons listed, you didn't list any of the obvious pitfalls to voice prox that every single other title that has it does. Dipshits screaming racial and other obscenities, people playing music on a loop to irritate, and various other bad behavior. This way it is optional, you don't have to opt into it, and it is limited to a specific space and instance. FAFO and have your account actioned. 99% of guilds use Discord or similar private comms to reduce your "spying opportunities" and have tools already to organize groups.
    https://ashesofcreation.wiki/Voice_communications
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  • SmileGurneySmileGurney Member, Alpha Two
    I love VOIP in a lot of cooperative / team based games. In Ashes it would be the first thing I would turn off.
    My lungs taste the air of Time,
    Blown past falling sands…
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