Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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100% immune to damage DODGE

Im not a fan of the 100% immunity to damage during dodge. Specifically being able to dodge a tab target ability that is locked onto you.
I think it creates a weird playstyle and a difficulty that is not fun. When I am fighting a mob as ranger for example I feel like I should dodge every time i am able to to optimize my gameplay and to take minimal amounts of damage.
For that to be semi satisfying the animation has to be PERFECT or else it's just frustrating when you dodge something that still lands because the animation and when the damage lands is off with just a millisecond.
I AM in favor of dodging action combat stuff like killshot from a ranger npc or to get away from a slam from a dragon.
I am aware that changes are coming and that there is some kind of PTR going on sometimes. If there is something you can inform me about dodge that I might have missed please do!
And please share your thoughts of dodge and if you agree or dissagree with my opinion.
I think it creates a weird playstyle and a difficulty that is not fun. When I am fighting a mob as ranger for example I feel like I should dodge every time i am able to to optimize my gameplay and to take minimal amounts of damage.
For that to be semi satisfying the animation has to be PERFECT or else it's just frustrating when you dodge something that still lands because the animation and when the damage lands is off with just a millisecond.
I AM in favor of dodging action combat stuff like killshot from a ranger npc or to get away from a slam from a dragon.
I am aware that changes are coming and that there is some kind of PTR going on sometimes. If there is something you can inform me about dodge that I might have missed please do!
And please share your thoughts of dodge and if you agree or dissagree with my opinion.
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Comments
"Hybrid combat" exists on a spectrum and could mean so many possible things. It could mean
- mainly tab
- mainly action
- a toggle that changes your abilities to a tab or action version (but incentivizing one more than the other)
- a toggle that changes your abilities to a tab or action version (but incentivizing them equally)
- Tab and action integrated (both have their own bespoke abilities)
- Etc.
I don't know what direction they are going, but something like Armored core 6 would be pretty close to "the middle of the spectrum" hybrid
My opinion is that a dodge should dodge stuff, thats the point, and that there needs to be counterplay and depth to dealing with offensive tab moves, a dodge mechanic is one facet of that.
It costs stamina so to me it's just a balance question, obviously with a network-performance component, as OP mentioned.
I feel that if you're having the issue of 'I should just use Dodge/Block whenever I can' in PvE, the problem might be with the quality of the PvE content itself, but obv this is bias from my other main games.
hm, okey. You don't feel a little bit silly dodging all over the place in a range vs range fight, shooting tab target abilities at eachother?
Imagine yourself low HP and in a fight as range vs range npc, trying to time the tab range attack perfectly 30 meters away, i think there is someting silly about that and a playstyle that is odd and not fun. I would rather not be able to actively dodge those attacks and rely on my passive parry stats instead.
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".