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100% immune to damage DODGE

OrymOrym Member, Alpha Two
Im not a fan of the 100% immunity to damage during dodge. Specifically being able to dodge a tab target ability that is locked onto you.
I think it creates a weird playstyle and a difficulty that is not fun. When I am fighting a mob as ranger for example I feel like I should dodge every time i am able to to optimize my gameplay and to take minimal amounts of damage.
For that to be semi satisfying the animation has to be PERFECT or else it's just frustrating when you dodge something that still lands because the animation and when the damage lands is off with just a millisecond.

I AM in favor of dodging action combat stuff like killshot from a ranger npc or to get away from a slam from a dragon.

I am aware that changes are coming and that there is some kind of PTR going on sometimes. If there is something you can inform me about dodge that I might have missed please do!

And please share your thoughts of dodge and if you agree or dissagree with my opinion.

Comments

  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Don't agree
  • SettiteSettite Member
    ^
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    What it does is make a game that is essentially a tab target game even in action mode feel a little more like an action combat game, and completely bypasses any notion of the game being hybrid combat.
  • Ace1234Ace1234 Member

    "Hybrid combat" exists on a spectrum and could mean so many possible things. It could mean
    - mainly tab
    - mainly action
    - a toggle that changes your abilities to a tab or action version (but incentivizing one more than the other)
    - a toggle that changes your abilities to a tab or action version (but incentivizing them equally)
    - Tab and action integrated (both have their own bespoke abilities)
    - Etc.

    I don't know what direction they are going, but something like Armored core 6 would be pretty close to "the middle of the spectrum" hybrid

    My opinion is that a dodge should dodge stuff, thats the point, and that there needs to be counterplay and depth to dealing with offensive tab moves, a dodge mechanic is one facet of that.

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    I like having the Liberty to dodge.

    It costs stamina so to me it's just a balance question, obviously with a network-performance component, as OP mentioned.

    I feel that if you're having the issue of 'I should just use Dodge/Block whenever I can' in PvE, the problem might be with the quality of the PvE content itself, but obv this is bias from my other main games.
    Stellar Devotion.
  • OrymOrym Member, Alpha Two
    nanfoodle wrote: »
    Don't agree

    hm, okey. You don't feel a little bit silly dodging all over the place in a range vs range fight, shooting tab target abilities at eachother?
    Imagine yourself low HP and in a fight as range vs range npc, trying to time the tab range attack perfectly 30 meters away, i think there is someting silly about that and a playstyle that is odd and not fun. I would rather not be able to actively dodge those attacks and rely on my passive parry stats instead.
  • AszkalonAszkalon Member, Alpha Two
    As long as possible " I-Frames " are limited and not ALMOST unlimited like in DarkSouls, Eldenring, etc ... ...

    :mrgreen:
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    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
  • Nval1dNval1d Member, Alpha Two
    You cant "Doge all over the place," its limited to the stamina that you have therefore limited. Dodging is fine as is, does not need changes.
  • OrymOrym Member, Alpha Two
    Nval1d wrote: »
    You cant "Doge all over the place," its limited to the stamina that you have therefore limited. Dodging is fine as is, does not need changes.

    You can, you have 2 dodges insta + with fully dodge you can very soon dodge again.
    I think the combat becomes a bit too zoomie for my taste and as I said it just becomes a weird playstyle.

    Dissagreers what about this one:
    You are at highwaymanhills and come across a 3 star mage that loading up a fireball. You dont know who he has targeted so just as the channel go off everyone in the party dodges at the same time to avoid getting hit. Everyone except tank maybe dodges in a random direction 😂. Still not silly?
  • SettiteSettite Member
    Orym wrote: »
    Nval1d wrote: »
    You cant "Doge all over the place," its limited to the stamina that you have therefore limited. Dodging is fine as is, does not need changes.

    You can, you have 2 dodges insta + with fully dodge you can very soon dodge again.
    I think the combat becomes a bit too zoomie for my taste and as I said it just becomes a weird playstyle.

    Dissagreers what about this one:
    You are at highwaymanhills and come across a 3 star mage that loading up a fireball. You dont know who he has targeted so just as the channel go off everyone in the party dodges at the same time to avoid getting hit. Everyone except tank maybe dodges in a random direction 😂. Still not silly?

    Not silly at all. Seems perfectly fine to me. You should be rewarded for paying attention/ having for reflexes.
  • OrymOrym Member, Alpha Two
    @Settite well damn, seems like i am alone on this one :/
  • SmileGurneySmileGurney Member, Alpha Two
    edited July 16
    Orym wrote: »
    nanfoodle wrote: »
    Don't agree

    hm, okey. You don't feel a little bit silly dodging all over the place in a range vs range fight, shooting tab target abilities at eachother?
    Imagine yourself low HP and in a fight as range vs range npc, trying to time the tab range attack perfectly 30 meters away, i think there is someting silly about that and a playstyle that is odd and not fun. I would rather not be able to actively dodge those attacks and rely on my passive parry stats instead.
    You don't get 100% chance to dodge attacks just by actively dodging. Stats still matter, and will matter even more at higher levels, and depending on people's accuracy stats.

    The active aspects and movement in Ashes is one of its strongest selling points. The game thanks to that feels like static and allows for some skill expression. There is no pleasing everyone, I personally love the promise of combat. This is literally the only reason why I play Ashes after I jump over the tedious journey of levelling and gearing.
    My lungs taste the air of Time,
    Blown past falling sands…
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Orym wrote: »
    nanfoodle wrote: »
    Don't agree

    hm, okey. You don't feel a little bit silly dodging all over the place in a range vs range fight, shooting tab target abilities at eachother?
    Imagine yourself low HP and in a fight as range vs range npc, trying to time the tab range attack perfectly 30 meters away, i think there is someting silly about that and a playstyle that is odd and not fun. I would rather not be able to actively dodge those attacks and rely on my passive parry stats instead.

    Picture this instead. Playing a ranged char that when melee gets close you can skill to beat them. Stam keeps in from being a stupid dodge party but a skill you hold onto for the right moment.
  • perfect dodge is as fine as many other things that make you 100% shielded against attacks
    PvE means: A handful of coins and a bag of boredom.
  • AszkalonAszkalon Member, Alpha Two
    Nval1d wrote: »
    You cant "Doge all over the place," its limited to the stamina that you have therefore limited. Dodging is fine as is, does not need changes.

    It needs the Change however -> that WHEN ("while") i am in this Animation -> between start of the Dodge-Roll and back on my Feet,

    that i can 100% evade for Example a Goblin which is charging me - with that charging-like Attack. Which looks almost like a jump.

    But guess what. ;) . :mrgreen: it never happened.
    I "NEVER" dodged any Damage.
    I was "ALWAYS" hit with Damage.

    While i was so perfectly INSIDE the Animation while it happened - that i have simply no Idea how i could possibly hope to "dodge" any better. ;)

    I mean okay. It "WAS" Phase 1, of Alpha Two.
    But when the Game is finished one Day sooner or later,

    and You are like completely IN THE MIDDLE of the Dodge-Roll/Animation -> and you get still hit with 100% of the Damage the NPC Mob charging at You is dealing to You,

    AS IF you are completely standing still and do not even bother parrying or blocking or whatever -> then the Dodge Roll Animation is 100% useless and "dodging" doesn't do jack. ;)

    Why is it even in the Alpha Two in the first Place ? If it makes Zero Difference ? ;) That is the Question.
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    ✓ Occasional Roleplayer
    I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
  • OrymOrym Member, Alpha Two
    nanfoodle wrote: »
    Orym wrote: »
    nanfoodle wrote: »
    Don't agree

    hm, okey. You don't feel a little bit silly dodging all over the place in a range vs range fight, shooting tab target abilities at eachother?
    Imagine yourself low HP and in a fight as range vs range npc, trying to time the tab range attack perfectly 30 meters away, i think there is someting silly about that and a playstyle that is odd and not fun. I would rather not be able to actively dodge those attacks and rely on my passive parry stats instead.

    Picture this instead. Playing a ranged char that when melee gets close you can skill to beat them. Stam keeps in from being a stupid dodge party but a skill you hold onto for the right moment.


    .
    I think thats exactly it, I dont find that timing your dodge perfectly with trying to read enemies animation to take advantage of your 100% immune to damage is fun combat.
    I think it going to turn into something that very good people perfect, and raises the skill ceiling with something that is not a fun way of doing so.
    But it might also be an issue that is going to fix itself with tighter animations and gameplay improvements i the future. And so far I seem to be in the very minority to have issues with how dodge works so maybe i can also see the charm of it soon or something :)
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Orym wrote: »
    But it might also be an issue that is going to fix itself with tighter animations and gameplay improvements i the future. And so far I seem to be in the very minority to have issues with how dodge works so maybe i can also see the charm of it soon or something :)

    Idk this seems unlikely. From the people I know, opinions on this seem to be pretty polarized and don't change much.

    I'm in the 'I have to perfectly block/dodge 20 things every minute just to have a chance? Sign me up/this is my grindspot now' camp, and my main game now has a spot for that.

    But it also has a spot where the attack type that needs to be blocked like that isn't used by the mobs almost at all, and your base stats and other aspects of positioning make the whole difference.

    That's why I still say 'the problem might be with the PvE', but I kinda see your point now if you only experience the dodge as 'complete immunity to all damage'. But...
    You don't get 100% chance to dodge attacks just by actively dodging. Stats still matter, and will matter even more at higher levels, and depending on people's accuracy stats.

    (I'm trusting that it still works like this, or probably will again eventually).
    Stellar Devotion.
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