Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Question: Easy Anti-Cheat
Had a question since I saw that AoC used Easy Anti-Cheat (EAC)
Is it Kernel side or Server side?
If it's Kernel... why?
Curious on the decision process.
Is it Kernel side or Server side?
If it's Kernel... why?
Curious on the decision process.
0
Comments
well if they decided to go with a kernel EAC.... why?
Here's a more detailed look at the advantages:
Enhanced Detection Capabilities:
Kernel-level anti-cheat systems can monitor system behavior at a fundamental level, making it harder for cheat developers to hide their activities. They can identify and block cheats that bypass traditional user-mode anti-cheat measures.
Reduced Latency and Improved Performance:
By handling critical anti-cheat functions locally at the kernel level, these systems can minimize latency and server overhead, especially in games requiring high FPS and rapid player actions, according to Medium.
Greater Control over System Integrity:
Kernel-level anti-cheat can monitor system state for integrity and prevent tampering with game data, ensuring a fairer and more secure gaming environment.
Mitigation of Cheating Techniques:
Many sophisticated cheating tools and techniques operate at the kernel level, making kernel-level anti-cheat necessary to effectively counter these threats.
Potential for Enhanced Security:
Some kernel-level anti-cheat implementations can enhance system security by blocking outdated or vulnerable drivers, reducing the risk of exploitation by malware.
While there are concerns about privacy and continuous operation, some developers argue that these concerns are often overstated. They also emphasize that kernel-level anti-cheat is not intended to be a perfect solution but rather a means of making cheating prohibitively expensive and difficult
You don't have to like it. But if it makes it harder for those that want to cheat, bring it on.
That is the idea behind them but they can still be bypassed very easily based on how the pathing of the .exe
from .exe to .exe they "work" but not from detours such as drivers. It's why many online games dont rely on kernel level anymore.
The cheat software's can go through the drivers, it's not like they dont get updated either lol. I personally would not hold EAC to such a high standard so arrogantly considering how many games with kernel level EAC still have so many "cheaters" in them.
it seems simple and remedial enough to understand