RotLust wrote: » I hope this game doesn't go like Crowfall did. It had huge hype but it took a long time to come out and when it did everyone forgot about it. I know there's a lot of testing going on but man i hope it doesn't fall into the trap. I'm waiting for it!!!!
Orym wrote: » Dont you dare compare AOC with Crowfall! No but seriously AOC is not even close to having the risk of being as floppy as crowfall was. The only two comparisons i can think of is crowfalls inability to introduce playing together and having a fairly large map without clear objectives to siphon everyone together. And the second is introducing casual pvp early on wich i think AOC should focus on, and i think they are. Crowfalls first 5 hour gameplay was also waay too bad. I already feel like aoc first 5 hour is better.
nanfoodle wrote: » Orym wrote: » Dont you dare compare AOC with Crowfall! No but seriously AOC is not even close to having the risk of being as floppy as crowfall was. The only two comparisons i can think of is crowfalls inability to introduce playing together and having a fairly large map without clear objectives to siphon everyone together. And the second is introducing casual pvp early on wich i think AOC should focus on, and i think they are. Crowfalls first 5 hour gameplay was also waay too bad. I already feel like aoc first 5 hour is better. That's funny. I never played crow fall. But new user experience in this game is really bad. Very little is intuitive and systems don't work together. By the time you level 10 your gear suck and your crafting skills can't make you gear for your lvl. Waiting for nodes to have the stations you need and now gear drop are even worse. Most people don't even know how to join a node. Node memberships and guilds compete with your game plan. It takes hours of reading to make out a path for your char. Forget many ways to lvl. I get its coming but your statement is not reality yet lol
Ludullu wrote: » There should've been no damn "new player experience" in A2 AT ALL. This is not the time for that shit. Intrepid should be making that at the end of the alpha, when all the systems are in, when all the content is in and when they can build that newbie path with all that in mind and with the most experience on their devs. Open development was a mistake.
Ludullu wrote: » Intrepid should be making that at the end of the alpha, when all the systems are in, when all the content is in and when they can build that newbie path with all that in mind and with the most experience on their devs.