Ludullu wrote: » Steven has already said "yeah, we'll have some grind".
Ludullu wrote: » Uncommon Sense wrote: » I hope Bard's legacy holds true... It will not, cause, since he left, Steven has already said "yeah, we'll have some grind". I don't really see how they even CAN get the "~225h to max lvl" design w/o grind. That would be an insane amount of questing, if you tried making that path non-grindable. And both mob and artisanry leveling is just grind.
Uncommon Sense wrote: » I hope Bard's legacy holds true...
Uncommon Sense wrote: » either perspective I would like to assume suggests less than %25 grind
Ludullu wrote: » Uncommon Sense wrote: » either perspective I would like to assume suggests less than %25 grind I can assure you, it will be waaay more than 25%. And Steven's "some grind" is simply a sugarcoating of bad news that there will be a lot of grind. The game's design does not work (as Steven wants it) if there is no grind. If people are not present in grind spots - there's no reason to fight for them. If people are not out there gathering - there's no one fighting for them. Steven loves "soft friction", but that friction can only happen when people are out in the open world grinding locations. Everything else is either a predetermined pvp event or people living in their own little world doing quests.
Azherae wrote: » But if the game offers enough Tasks, Commissions, and Social Org incentives, then the thing that will happen is not classified by most players as 'grind' and will also still be able to create some friction.
Ludullu wrote: » Azherae wrote: » But if the game offers enough Tasks, Commissions, and Social Org incentives, then the thing that will happen is not classified by most players as 'grind' and will also still be able to create some friction. And I call those people sheep, who are easily lied to. If you need to farm mobs over and over again - that's freaking grind. Those people themselves would call it grind. But as long as there's some keys dangling in the form of "omg, this npc told me to farm those mobs, so it's totally not grind" - they're completely fine with it... Misdirection is such a mighty tool. But either way, if commissions will be enough for people to not call the game grindy - hell yeah, more people in the game.
Azherae wrote: » Now add a quest or Commission where you have to move something past those mobs (it can just be in your inv, or treated as a status effect) that makes them all aggro you. Now you have a sneaking task that could also be a fighting one in the right conditions, opportunistic to clear if you know a party is going up there, etc, while generally making any single bot trying to loop this activity either have difficulty or be really obvious.
Azherae wrote: » Yes, if you 'just repeated this one Commission hundreds of times' it would be grind, but that's not what 'I don't want to grind' people are imagining. They complain later, when they've played 5h a day for 3 months: "I've done that Commission a thousand times and now it's getting stale."
Azherae wrote: » Firstly, you might be confusing Commissions with 'Tasks', there is an entire separate Commissions Board in the game right now that sends you off to find places, deliver things (I think), defeat specific mobs, etc.
Azherae wrote: » That's at least 15m per, so they 'only' need around 600 unique ones, and yes, some number of those will be mob killing.
Azherae wrote: » I guess for you 'Lion' that stuns, circles you, applies bleed, is immune to sleep and taunt, and 'Tiger' that fears you when it roars, charges head on, not affected by/lesser effects of movespeed down and chills (among other things, just assume 2 more differences) are still the same mob?
Azherae wrote: » And that 'someone else' is the person who appreciates the Lion and the Tiger as different targets/content, so they won't be disappointed.
Noaani wrote: » What I really don't get is how anyone could look at the leveling speed Intrepid have intended for this game, and can come to any conclusion other than a dull grind.
Githal wrote: » Noaani wrote: » What I really don't get is how anyone could look at the leveling speed Intrepid have intended for this game, and can come to any conclusion other than a dull grind. The way Intrepid can make it not a dull grind and keep the leveling speed is by reducing the importance of leveling, and increasing the importance of node development for example. So for example all citizens of a node get large exp boost depending on the level of the node. This will force guild wars, commissions, crafting, caravans and ect. The leveling speed will be faster as a whole with the exp boost, but the time it takes to level as a whole wont be different, since you will spend a lot of time developing your node.
Caww wrote: » grind is what keeps subs on-going so business-wise, grind it is