JustVine wrote: » "When you become a citizen you enter in at a certain citizenship due structure; and citizens pay taxes to their node in the form of both property taxes based on what type housing as well as citizenship dues, which are necessary. And as you enter later into the stage of a node's development, you will pay a higher value on the citizenship dues or vice-versa: if you own a property later, you will be entered into a property tax that is higher based on where you enter that property ownership within the node's history. So those help to form a soft cap. Now, if payers are willing to pay more to be a citizen of a particular node, they have that option, but at some point it becomes restrictive" - Steven Sharif 2018 - https://www.youtube.com/watch?v=NsPR_a2n5SM&t=2508s - https://ashesofcreation.wiki/Citizenship
Githal wrote: » JustVine wrote: » "When you become a citizen you enter in at a certain citizenship due structure; and citizens pay taxes to their node in the form of both property taxes based on what type housing as well as citizenship dues, which are necessary. And as you enter later into the stage of a node's development, you will pay a higher value on the citizenship dues or vice-versa: if you own a property later, you will be entered into a property tax that is higher based on where you enter that property ownership within the node's history. So those help to form a soft cap. Now, if payers are willing to pay more to be a citizen of a particular node, they have that option, but at some point it becomes restrictive" - Steven Sharif 2018 - https://www.youtube.com/watch?v=NsPR_a2n5SM&t=2508s - https://ashesofcreation.wiki/Citizenship After couple of months, when you see that i was right, come back and write that hard cap is indeed needed
Azherae wrote: » Githal wrote: » JustVine wrote: » "When you become a citizen you enter in at a certain citizenship due structure; and citizens pay taxes to their node in the form of both property taxes based on what type housing as well as citizenship dues, which are necessary. And as you enter later into the stage of a node's development, you will pay a higher value on the citizenship dues or vice-versa: if you own a property later, you will be entered into a property tax that is higher based on where you enter that property ownership within the node's history. So those help to form a soft cap. Now, if payers are willing to pay more to be a citizen of a particular node, they have that option, but at some point it becomes restrictive" - Steven Sharif 2018 - https://www.youtube.com/watch?v=NsPR_a2n5SM&t=2508s - https://ashesofcreation.wiki/Citizenship After couple of months, when you see that i was right, come back and write that hard cap is indeed needed Truly, an argument so powerful it ends the discussion. Anyways, hard cap will be worse than soft cap and I think that maybe you're not interpreting the quote from Intrepid correctly or just don't understand incentives, so probably not much anyone can do or say. For the usual lurkers:"A one-time entry fee style of enforcing a soft-cap would, in fact, probably not work great. A recurrent one related to tax brackets, particularly one that doesn't try to take into account 'Other citizens leaving' as the primary means of lowering that tax bracket, is stronger than a hard cap. There is a situation in which 'a different early citizen leaving to open up a slot' can lead to problematic manipulations of a soft-cap." My 2 Cu.
Azherae wrote: » Truly, an argument so powerful it ends the discussion.
Githal wrote: » And think for yourself: if the cost of being citizen in Metropolis is that high, and benefits are that bad - why would anyone be citizen of metropolis? You will have all players living in small nodes to avoid taxes. And all metropolises will be empty.
Azherae wrote: » The first (let's say) 30 Citizens are in a low tax bracket. Their cost for being a citizen is low, the benefits are high. The next 20 Citizens are in a higher tax bracket. The cost of being a citizen is medium, the benefits are high. The next 20 Citizens are in an even higher tax bracket. The cost of being a citizen is high, the benefits are high. Anyone after that is in a really high tax bracket. The cost of being a citizen is astronomical, the benefits are high. At this point in my biased reasoning, the way I interpret the quote from the wiki, your words I quoted at the top of this post are the logical answer. "For all citizens past 70 in my example, - why would anyone be citizen of metropolis? You will have all players living in small nodes to avoid taxes. And all metropolises will be empty."
Githal wrote: » Azherae wrote: » The first (let's say) 30 Citizens are in a low tax bracket. Their cost for being a citizen is low, the benefits are high. The next 20 Citizens are in a higher tax bracket. The cost of being a citizen is medium, the benefits are high. The next 20 Citizens are in an even higher tax bracket. The cost of being a citizen is high, the benefits are high. Anyone after that is in a really high tax bracket. The cost of being a citizen is astronomical, the benefits are high. At this point in my biased reasoning, the way I interpret the quote from the wiki, your words I quoted at the top of this post are the logical answer. "For all citizens past 70 in my example, - why would anyone be citizen of metropolis? You will have all players living in small nodes to avoid taxes. And all metropolises will be empty." Well tbh this has some potential. But again they will be forced to not make relics and other metropolis benefits good (just average). So they will tie the 2 systems together making it hard to balance. If the cost or the benefits of the metropolis out weight the other, then it will break the whole system.
Githal wrote: » It just becomes worth it for 150 more players to be citizens of the node for the high taxes.
Ludullu wrote: » Githal wrote: » It just becomes worth it for 150 more players to be citizens of the node for the high taxes. Does it though? You're doing the thing I love to do. You come up with a design in your head and then you argue against that. You've, seemingly, come up with a static relatively small increase to taxes and you think that it's not enough to dissuade people from joining a node super late. As I see it (and hope how it will be), each subsequent citizen over the soft cap will be paying an ever-increasing cost, which will be increasing exponentially. Even with really good node benefits - the cost for absolute majority of people will (or definitely should) simply be too high. And if a few megarich dudes manage to join the node even at that cost - great, they've wasted a shitton of money (and will keep spending more shittons of it) on a single buff. To me, this is the same as super high overenchant lvls. Do super rich people benefit from them way more than the plebs? Of course! Does the insane cost of them equalize the overall power structure on the server? Of course! Except in the node's case it's even better, because the money cannot be redistributed to other players, while in the OE process you'd be buying out entire markets-worth of stuff. This simply becomes a good glint sink, which is an incredible gold sink because each glint has the potential to be x10-100+++ its amount in gold.
Githal wrote: » Well if you put it this way - this is no different than a hard cap right?
Githal wrote: » its like saying a shop wants to sell no more than 100 items a day. and instead of stopping the sales after the 100th, they increase the price from 10$ to 3000$ for single item.
Githal wrote: » And yes this will work, I just dont see why you are ok with this and not with hard cap since they are the same
Githal wrote: » Also i doubt this is the intended cost increase Intrepid meant to put.
Githal wrote: » For me "Soft cap" has the meaning that after the cap, you still get benefits, just not as good as before the cap. With what you describe - the loses are much more than the benefits. So i cant really consider it as "soft cap", If after 100 cd reduce (which for example can be 66%). you put 10 more cd reduce, and the % becomes 65. This is no soft cap. its hard cap
Ludullu wrote: » The point is that you're still wasting skill point on this skill cause you're dumb. It's a literal bait for stupid people, and I want that shit in the game so that stupid people waste their resources on needless things.
Githal wrote: » Well i wouldnt say its for "stupid people", and more for "Uninformed people". Since there will be enough guides for the game, that even someone stupid will know not to do something that is not worth it. And i dont find it as that good idea to punish uninformed players either. Since this is the way you make them quit the game.
Ludullu wrote: » Githal wrote: » Well i wouldnt say its for "stupid people", and more for "Uninformed people". Since there will be enough guides for the game, that even someone stupid will know not to do something that is not worth it. And i dont find it as that good idea to punish uninformed players either. Since this is the way you make them quit the game. Do you truly believe that an uninformed person would have enough money to purchase and sustain a citizenship that's way over softcap? Cause I don't. Also, I would definitely expect Intrepid to put a HUGE pop-up during the citizenship acquisition process post-softcap of "YOU WILL BE PAYING THIS TIMES AS MUCH AS THE NORMAL CITIZEN, BECAUSE YOU'RE JOINING THE NODE TOO LATE!!! ARE YOU SURE YOU WANT TO DO THIS?! ARE YOU FUCKING DEFINITELY SURE?!?!" Players become "Informed" when the game informs them. If there's literally zero in-game text telling you that you're about to do something really stupid - Intrepid have failed to inform their players. And yes - that would be a bad thing.
Githal wrote: » How many games have you played where you start the game with some currency, or you get the currency in much faster rate in the beginning of the game as a catch up mechanic, and you spend it on something you think you need at the moment, but later you realize that you have made mistake and should have spent it on something else? In the context of AOC it would be more like: a player who gets a lucky drop of some super rare material with low drop rate. And he sells for huge amount of gold, but he doesnt know what to do with the gold.