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Hunting. Something needs to be done

VasorionVasorion Member, Alpha Two
After testing the Hunting profession with the help of the guild, we found the following:

There is a poor drop rate for high-quality hides. Most of the drops are white (common), while green and blue (uncommon, rare) hides are extremely rare. This makes crafting high-quality medium armor nearly impossible.
No one in the guild has been able to craft medium full set above blue (rare) grade.

Comments

  • VolgarisVolgaris Member, Alpha Two
    Maybe just redo hunting altogether? It's the strangest system even. I can kill some wolfs with a weapon, but others I have to pet to death? So weird. Would it be so much to ask for some actual hunting mechanics?
  • CabelusCabelus Member, Alpha Two
    It'd be interesting if they modeled real life hunting and used weapons that differ from combat weapons. If you kill with a sword or fireball you'd destroy the resources (like a shotgun or fully auto rifle IRL) landing white/green mats. If you use a hunting bow/sling/dart it'd be a much more difficult kill (probably some tracking) but you don't damage the hide and meat netting higher "quality" rewards.
  • VolgarisVolgaris Member, Alpha Two
    @Cabelus I agree. In other games the ranger class could track mobs. You could add that in as a skill the player could pick at whatever level, or they could track different mobs at different levels of the hunting skill.

    I want to be able to track, trap, and harvest. Each of these could be skills or abilities that progress in some way with the character hunting level.

    I don't know if the designers know about hunting and dislike or have no clue about it. I can understand not wanting to "hunt" something, but our characters are literally casting fireballs at the same critters, I think any care of the cuddly things is more than a bit hypocritical.
  • CabelusCabelus Member, Alpha Two
    @Volgaris Agreed, something akin to a fishing rod for hunting specific purposes that delineates between killing and farming.
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