Aszkalon wrote: » IMAGINE getting EXP also from mining Ores or chopping down Trees ... ...
Depraved wrote: » Azherae wrote: » REHOC wrote: » I get your point but I think it’s good for the game to have many different ways to make gold and interact with the economy. That way, people with different playstyles can stick to what they enjoy most, and the world feels alive because everyone’s contributing in their own way. Crates aren't a worthwhile Econ Slot in Ashes, though, because Ashes has to generate so many growth/progression slots and it doesn't tie any of those slots into Crates in a way that would result in them being used. That's the most obvious fault here, Ashes is a slow progression game so it needs at least a dozen 'Progression Econ Slots' before we even start talking about Nodes which have their own even if they overlap (and the design of Ashes as we know it works against that too). Leaving Crates and related activity to take up the same slots as Artisanship and Immersion stuff and hence technically creating a worse outcome than both ArcheAge/EVE and the WoW-clones. tl;dr this take implies that BDO feels alive, which it does not. you can do both. there will be times when you wont be able to do gathering (or processing / crafting because of a lack of materials), maybe because of the land management system or other reasons, and then you do crates. i would rater: 1- kill mobs 2- do crates 3- do artisan stuff
Azherae wrote: » REHOC wrote: » I get your point but I think it’s good for the game to have many different ways to make gold and interact with the economy. That way, people with different playstyles can stick to what they enjoy most, and the world feels alive because everyone’s contributing in their own way. Crates aren't a worthwhile Econ Slot in Ashes, though, because Ashes has to generate so many growth/progression slots and it doesn't tie any of those slots into Crates in a way that would result in them being used. That's the most obvious fault here, Ashes is a slow progression game so it needs at least a dozen 'Progression Econ Slots' before we even start talking about Nodes which have their own even if they overlap (and the design of Ashes as we know it works against that too). Leaving Crates and related activity to take up the same slots as Artisanship and Immersion stuff and hence technically creating a worse outcome than both ArcheAge/EVE and the WoW-clones. tl;dr this take implies that BDO feels alive, which it does not.
REHOC wrote: » I get your point but I think it’s good for the game to have many different ways to make gold and interact with the economy. That way, people with different playstyles can stick to what they enjoy most, and the world feels alive because everyone’s contributing in their own way.
Azherae wrote: » You keep mentioning this... did they remove this from the game? Do you want the values to be higher? What exactly is the reason you keep bringing it up?
Aszkalon wrote: » but i just "assume" it is not.
Azherae wrote: » I definitely remember receiving xp for Artisanship of all kinds back then, because I used it as part of my various Exp Debt tests. I don't even feel like it was really small, at low levels it was pretty meaningful and it didn't drop off too much either (at least that's what those in my group who pushed further into their Artisan paths reported to me).
Ludullu wrote: » Do believe we did receive xp for artisanry in P1. It was just a really small amount. And afaik (cause hasn't tested this myself), Intrepid have increased that amount by a fair bit either in P2 or in 2.5.