Making this post on behalf of
@JustVine since she's busy but wanted to get it down before losing the train of thought.
Throne and Liberty is adding its 'Summoner' in a month or so (since TL is a Weapons=Skill Options game, this weapon is '
Orb').
When they released
Spear, our Spear user was slightly annoyed at which mobs did/didn't drop Spears in the open world and some Dungeons (lack of connection). A few Spear users that joined us since then had similar reactions (one of them kinda 'couldn't get into the game' because of it, but that's only part of it).
Way back when FF11 didn't have certain Jobs yet, the Beastmen (specifically the Yagudo) didn't have all their Jobs either. (Ninja,
Samurai,
Summoner, all common-ish Yagudo jobs now), so there was no expectation that they'd drop any specific thing. The mobs were changed outright in the expansion that added those (usually a job change, not a name or spawn location change)
TL does this 'differently', Mobs in the world can have proto-versions of stuff for 'testing'/efficient use of development time, part of why the Spear thing was weird was explicitly because multiple mobs are explicitly
Spear users, and this is also somewhat true for
Orb (though much less explicit, there are definitely mobs that make sense as 'Orb users' in multiple places).
This means that for a player that started FF11 in the expansion that added Samurai, Summoners and Ninja, their experience was that the Yagudo, even lower level ones, 'always' had Samurai, Summoners and Ninja. Where this matters is weapons (in FF11, because Samurai and Ninja mostly just share armor with Monks, etc). While FF11 didn't make much effort to add drops of related weapons to even the elites of those Jobs
at lower levels, this is because lower level FF11 gear primarily comes from crafting so it wasn't needed.
We now know that Intrepid doesn't really plan to take this approach (as of this post),
full wearable gear will still drop from mobs in the open world, and some players are definitely going to choose that as their path to Progression. (those with strong opinions on that should give them
here - this thread isn't about that so I request that no one focus on it.)
So, in short:
- Do people generally actually care about the connection between what you fight and what it drops enough that it bothers them?
- Would you rather that the Devs entirely avoid changing mobs when new abilities/concepts are added? (there's room for nuance here, e.g. in TL they could add new Orb-using enemies instead of 'changing' Shadowed Crypt's Dark Shamans' drop tables at all)
- When dealing with a dynamic game like Ashes where things like Catacombs and PoIs can rise and fall, appear and disappear, or mob populations/behaviour can change by world-state, will it 'bother' you if most things don't actually change?
(my job in this thread is to clarify things mostly, so mostly wait for/address JustVine if you need to know 'opinions', I'm sure my personal opinions are implied)