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Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alts shouldn't count towards a Guilds member count.
As the title says. If your main is in a guild and you bring an alt into that same guild it shouldn't count towards the guilds player count. Since guild member count will be a mechanic in the game alts shouldn't be invited into the Guild because they clog the numbers. Since it's the same account the two characters can't be logged in at the same time, it won't give the guild any advantage in anything really. It'll help with the GuildName1 GuildName2 GuildName3 issue we see, to an extent. This is just a way to help keep players that want to play together, together. We're not all in discord all the time, I personally like to play some music and engage in some mindless gathering and crafting for hours here and there. But if my alt isn't in the guild chat i'll miss the LFM for somethingsomethingsomething, that I wanted to do with my main.
Just a feature that adds to the game without breaking anything, a no brainer in my mind. But maybe I didn't think of something.
Just a feature that adds to the game without breaking anything, a no brainer in my mind. But maybe I didn't think of something.
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And on the opposite side, GW enemies benefit from all the weaker alts, because you might get caught on one and farmed for points or mats or whatever the war conditions are. Determining power lvl of a guild (for GW purposes) would be more difficult, because alts would not just muddy the waters, but could be used to explicitly fool the system into making the guild appear weaker.
And if you try to address those points through limitations (and those are just the first few issues that came to mind) - the entire system becomes way more difficult to present to people, for no real reason.
I'd much rather have super indepth friend lists that allow you to add character connections, have char filters, annotations, group chats, etc etc. Because that kind of system would help literally everyone in the game, while having slotless alts in guilds would only help the hardcore players optimize their gameplay even more, which will only make the experience of casuals even worse.
Yeah those are good points. I do agree good chat/friends list is needed. But I don't think that would solve this specific issue.
1. I do think the alt having a tag, contributing to guild exp, receiving buffs, access to the guild, is fine. I don't think that'd throw off things much. People would optimize it, but that'd be okay in my opinion. They're still only playing one character at a time, so the benefit to the guild is still one character at a time. The alt character does get the benefits from the guild though. As far as using it to make a guild appear weaker, it would be easy enough to just count the high level character per account in the guild to gauge it right. Which ever character of yours in the guild is highest becomes your 'main' in the sense of this count.
2. Maybe a way to allow the alts into the guild chat only. A guild speaking stone or something you can give to people. But that opens other issues. So it'd have to revokable by the guild and bound to the character so it can't be traded. This would actually likely take more time to implement than option 1.
That's what the second account is for
I'm joking, or am I?
The player can make that choice, regardless of the other thread topic. Join this alt to be a spy and play with enemies or the main guild to play with friends.
This is not really true due to how movement works in Ashes. You can't magically TP all over the map, but you can have alts all over the place. And hardcore players with top gear can use those alts to prevent guilds from doing content or kill war enemies at crucial points in time, even if those enemies are far away from where the main character is. These hardcore players would've had to go corrupt to do this, if they couldn't be in their main guild. Or they'd take up a slot in it, or they'd need to wardec on their subguild as well - all of which would impact the power of the main guild.
In other words, your suggestion would directly support the snowballing of strong players.
I would definitely hope/want the system to be more intricate than that, because lvl doesn't mean shit. Especially a few months into the game, when even your alts are at max lvl, but might not be at full gear power.
This could just be a "trusted individual" option for guild chat, where each member has a few people they can add into it, depending on their hierarchical position in the guild. I'd definitely support that kind of functionality. Even better if you can do this directly from your friendlist.
As for how hard either of these are to implement - I wouldn't really know. Definitely additional work on either side.
This is not really true due to how movement works in Ashes. You can't magically TP all over the map, but you can have alts all over the place. And hardcore players with top gear can use those alts to prevent guilds from doing content or kill war enemies at crucial points in time, even if those enemies are far away from where the main character is. These hardcore players would've had to go corrupt to do this, if they couldn't be in their main guild. Or they'd take up a slot in it, or they'd need to wardec on their subguild as well - all of which would impact the power of the main guild.
In other words, your suggestion would directly support the snowballing of strong players.
This is an excellent point I didn't consider. I retract that I'm okay with them getting the guild tag and guild buffs, ect.
This could just be a "trusted individual" option for guild chat, where each member has a few people they can add into it, depending on their hierarchical position in the guild. I'd definitely support that kind of functionality. Even better if you can do this directly from your friendlist.
Like Friends of the Guild list or something. That could be accessed from your Friends list if you have those rights in the Guild schema. Probably the better solution here that allows communication with out compromising the value of Guild member ship.
most people dont have 2 computers that can run ashes, or even 2 comptuers, plus you will have to pay a 2nd subscription even if you use one computer. most people wont pay 2 subs.
Set it up in a VM. How well that will run is questionable, but I bet it's do able. Maybe I'll setup Ashes in a linux vm for shits and giggles to see how feasible it is, but people smarter than I probably already have lol.
I think you underestimate people out there, some will absolutely pay 2 or more subs.
The game is am playing now, it is normal for players to have 2 or 3 accounts. By normal, I mean it is just kind of assumed that everyone has a second account
This was also fairly normal in Archeage.
I see no reason to assume it will be different in Ashes.
In regards to alts not counting towards guild limits, I disagree, i think they need to count.
In the same way we don't want anything tying an alt to their main for purposes of inter-guild espionage, we also want the ability for this to be a factor for intra-guild espionage.
There should be no possible way to tie characters on an account to each other, other than user error.
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
archeage was f2p 💀
some people will pay more than one sub, but not everyone will...
True, it was, but that isn't why people had multiple accounts.
And it is indeed true that not everyone will have multiple accounts. That is why I think it is important that there be absolutely no link between characters on an account, including links within your own guild.
This is something specifically for those thst do only have one account. Those of us with multiple accounts (which is going to be a large proportion of the population, though as you rightly say, not everyone) have our own ways around this - and that would be an unfair advantage we would have over those with single accounts.
If Intrepid eventually wants to do something more like BDO's 'linked/synced character' thing, I'd be okay with the linked characters not all counting as guild members.
I don't think Intrepid should do something like that, but it's the way I'd consider it okay.
Lol yeah. I put the game down for 2.5, spent a little time on the PTR. But I am looking forward to P3.