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A bit disappointed / Overall too tedious (sort of)

sammilysammily Member, Alpha Two
Hello.
Please be lenitent, not native.

Bare that's just from my perspective and i'm pretty sure i didn't understood how AoC is meant to be play.

So, after roughly 8/10h in game i'm feeling somewhat exausted.
I mean, as a PVEr i felt a bit lost, as per lack of driven.
After a bunch of (pretty shallow tbf) quest I found myself squattering around with no real meaning, just lumbering & mining randomly.
The feeling that gathering activities left me were too tedious, outrageously too much time consuming (and professions, jeez, 5/10min IRL to process something? No, tysm but this is not what I mean for "entartaining") and pretty much everything else (that I should have still learning) I have no genuine clue where to find them ...unless it will involve wandering around even more randomly.

The map wasn't really of any help just to have any breif understanding to where the "important things" are.

Movements & combat mechanics are... decent to say the most but nothing really refreshing.

The thought that strucked me was "Oh for fluff sake... not another "Albion"! Not another "fresh new MMO" with the same vibes as the least 20 years", 'cause for a 2024/2025 game I genuinely felt it a bit outdated.

I didn't really had any great "expectation" regarding AoC but it would have been nice to have something truly "new", at least once in a while but again maybe it's just me that i'm the wrong kind of audience.

I get it's still WiP & maybe some aspects will be revised but as a new player I don't feel compelled to come back, at least for now.

Nontheless I wish other players will enjoy it.

Comments

  • CawwCaww Member, Alpha Two
    Try it again after the P3 is live for testing (about the end of Aug.) and more of the actual systems are included, not the current placeholders you experienced, which most people did not like.
  • LudulluLudullu Member, Alpha Two
    sammily wrote: »
    Not another "fresh new MMO" with the same vibes as the least 20 years", 'cause for a 2024/2025 game I genuinely felt it a bit outdated.
    That design has been literally the explicit direction for the game. Intrepid are trying to "remake" an old mmo with new tech. That's it.

    A few things will be added and fleshed out, but the core gameplay loop won't go too far from what we have rn.
  • SmileGurneySmileGurney Member, Alpha Two
    edited August 8
    I absolutely get the "too tedious" comment, you aren't the first person who expresses this as part of their feedback. The game isn't for everyone, and whatever Intrepid finds the balance here just might "make it or break it" when the game finally releases.
    My lungs taste the air of Time,
    Blown past falling sands…
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  • xiedd13ixxiedd13ix Member, Alpha One, Alpha Two, Early Alpha Two
    I do agree with the too tedious now, played alot of P2 at the beginning and dropped the game for like 6months, came back for P3 yesterday and seems like it's the same quest and grind loop with basically the only feature being pvp. I'm a pvx player but without a engaging pve part of the game I'm afraid it'll be a pass which is disappointing being, I love the combat and classes. I hope this id added and thought about over time. But it all seems 3-5 years from any full release potential
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  • CopperfieldCopperfield Member, Alpha Two
    image going on a horse from the north side of the map to the south side.....

    it takes 4 hours riding real life time to get to the south
  • LumberJakLumberJak Member, Leader of Men, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I'm feeling the same things. I took a 6 month break too after being disappointed that P2 didn't add anything new from P1. And now I've finally jumped back in as an artisan main and I feel like P1 was much more enjoyable than P3 is.

    It feels to me that they wanted to extend the amount of time it takes to complete the same content, so they just made everything slower, and that's anti-fun to me.

    I had to force myself to open the game again after the first 24 hours, but now I think I'll just be waiting for some more updates. I want to give meaningful feedback, but I'm not sure what feedback I can really give when I think the whole system needs to be remade.
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  • VolgarisVolgaris Member, Alpha Two
    Part of the grind we're so clumped up. Lots of resources are stripped out. Also you can level every craft to 10, if you try that you'll be feeling overwhelmed. Pick 2 or 3 and try to stick to it.

    Really your goal is to reclaim Vera right? So your first steps are getting equipped. I personally have been aiming for that and just killing mobs as I need to. My only frustration is lack of resources and storage issues.

    My suggestion would be to.
    1. Slow the leveling a bit in the 1 to 10.
    2. Increase the 1 to 10 artisan leveling a bit.
    3. Fix storage woes, higher stacks, more bag space, more storage options, open to suggestions here.

    More needs to be done for sure, but sticking with their focus those are the changes i'd make if i was king for the day.

  • ElectronnElectronn Member, Alpha Two
    Volgaris wrote: »
    Part of the grind we're so clumped up. Lots of resources are stripped out. Also you can level every craft to 10, if you try that you'll be feeling overwhelmed. Pick 2 or 3 and try to stick to it.

    Really your goal is to reclaim Vera right? So your first steps are getting equipped. I personally have been aiming for that and just killing mobs as I need to. My only frustration is lack of resources and storage issues.

    My suggestion would be to.
    1. Slow the leveling a bit in the 1 to 10.
    2. Increase the 1 to 10 artisan leveling a bit.
    3. Fix storage woes, higher stacks, more bag space, more storage options, open to suggestions here.

    More needs to be done for sure, but sticking with their focus those are the changes i'd make if i was king for the day.

    I haven't played since January or so and came to the forums to see if it's worth jumping back in at this point. Based on what I'm seeing I'll probably wait, and come back when the summoner is added.

    Anyway, regarding your #3, one suggestion is to ditch the tetris style inventory. It's super annoying.
  • blktaunablktauna Member, Alpha Two
    The mechanics are still very disrespectful of player time. Tedious grind does not equal accomplishing something. I'd hoped there was some improvement on that front but it seems only getting worse.
  • daveywaveydaveywavey Member, Alpha Two
    Electronn wrote: »
    Anyway, regarding your #3, one suggestion is to ditch the tetris style inventory. It's super annoying.

    Makes you play The Inventory Game rather than the Ashes Of Creation game, doesn't it :D
    This link may help you: https://ashesofcreation.wiki/


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  • VolgarisVolgaris Member, Alpha Two
    Electronn wrote: »
    Volgaris wrote: »
    Part of the grind we're so clumped up. Lots of resources are stripped out. Also you can level every craft to 10, if you try that you'll be feeling overwhelmed. Pick 2 or 3 and try to stick to it.

    Really your goal is to reclaim Vera right? So your first steps are getting equipped. I personally have been aiming for that and just killing mobs as I need to. My only frustration is lack of resources and storage issues.

    My suggestion would be to.
    1. Slow the leveling a bit in the 1 to 10.
    2. Increase the 1 to 10 artisan leveling a bit.
    3. Fix storage woes, higher stacks, more bag space, more storage options, open to suggestions here.

    More needs to be done for sure, but sticking with their focus those are the changes i'd make if i was king for the day.

    I haven't played since January or so and came to the forums to see if it's worth jumping back in at this point. Based on what I'm seeing I'll probably wait, and come back when the summoner is added.

    Anyway, regarding your #3, one suggestion is to ditch the tetris style inventory. It's super annoying.

    I think it's worth coming back. Maybe wait another weekend so the crowd has moved on from the beginning areas. So far it's fun though. Since Jan you got rogue to try and quite a few new races plus the new starting zone. But no harm in waiting either.
    Good suggestion for storage too.
  • VolgarisVolgaris Member, Alpha Two
    blktauna wrote: »
    The mechanics are still very disrespectful of player time. Tedious grind does not equal accomplishing something. I'd hoped there was some improvement on that front but it seems only getting worse.

    Please expand on what is a tedious grind for you. I think this is where player preferences differ. Grinding gathering is a chore to some, grind mobs to another.

    MMOs changed over time. WoW at release was carebear to a lot of veteran plays. But WoW got a lot of things right. Then you end up with games like Thorn and Liberty were you level from 1 to 30 in 5 minutes... I'm not saying TandL is bad, but it's different. it's basically a mobile game. And some people love those and some people hate them. It's preference. BUT maybe you hit a tedious grind that the masses would agree with. I'm all for keeping an oldschool spirit, but there are some thing I think bring zero value or negative value. Like the 'hell' levels.
  • RonDog98RonDog98 Member, Alpha Two

    Thank you there’s absolutely no reason to have hell levels. At this point I feel like they’re only left in because Steven likes being Stubborn.

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