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Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
The Removal of Additional Rarity-Based Stat Lines
I don't understand the reasoning behind this decision. Previously, it was well worth the effort to craft items up to Heroic rarity to unlock all of the item's stat lines.
This was also a good system to ensure that the effort to craft advanced rarity items wouldn't be quickly surpassed by items a couple of levels higher.
But now a level 19 Heroic bow (Tier: Adept) can be surpassed by a level 23 Common bow (Tier: Radiant). Not only does it have higher damage, but all of the additional stat lines are also better.
Doesn't this massively discourage item crafting? It's only worth the effort to craft the first item of the Tier during leveling, waiting another 10 levels without changing gear.
To be honest, I don't understand this change at all.
This was also a good system to ensure that the effort to craft advanced rarity items wouldn't be quickly surpassed by items a couple of levels higher.
But now a level 19 Heroic bow (Tier: Adept) can be surpassed by a level 23 Common bow (Tier: Radiant). Not only does it have higher damage, but all of the additional stat lines are also better.
Doesn't this massively discourage item crafting? It's only worth the effort to craft the first item of the Tier during leveling, waiting another 10 levels without changing gear.
To be honest, I don't understand this change at all.
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Comments
I remember your comments in the other post. Both your fears and mine seem to have come true.
I still don't know if tiers can alleviate this somewhat, but it's disheartening that it's happening with the most common items.
I don't understand this decision at all.
I was just gonna like but this bears repeating.
Dear Intrepid, if these were removed in preparation for any of the following:
Then we will wait for the fix or implementation.
If they were not, i.e. if low Rarity gear gets more statlines simply because it is higher level to craft, then no one in my group can come up with a situation in which we expect to find your system enjoyable as crafters.
Without that, we have no reason to engage because we have a game where we find this system more enjoyable if thinking only as Adventurers, already.
as they mentioned in the last stream, they are still adjusting things. my guess is that eventually leveling from each level tier would be harder, so going extra rarity or quality (low, mid, high on each tier) will be worth it to get to the next level bracket faster.
also consider the difference in mobs lvl and scaling and all that.
also, early on most of your power comes from your character level, not your gear. example. i did 60 damage with smite on a mob. i took all my gear off and i did 51. furthermore, a mob was hitting me for 33 damage with heavy armor on, i took all my armor off and the mob hit me for 32 damage...