Glorious Alpha Two Testers!

Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

This game is too hard.

GrogramanGrograman Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
I'm sorry I'm going to say it. This game is WAY to hard. I've playing MMOs and I've raided hardcore before, but when I'm playing at lvl 1-5 and I'm dying multiple times. When I'm having to travel 10+ mins to a different starting area just to find a vendor for my weapon. We've gone too far. I'm into this and I think there is SO much promise but there is no way this can play with the public that will support the longevity we want.

I understand everyone is going to want to rip into me with explanations about how that how this game is supposed to be! I get that, and I want it to some degree. But there is no way in hell people outside this mindset take to it. I WANT this game to work and I'm getting constantly frustrated.

PLEASE do not go down the way of Wildstar. It was one of the best games I ever played and was destroyed for cratering to the hardcore.

Comments

  • falkorfalkor Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited September 6
    You can't find a vendor for your next weapon, they don't sell new weapons or armor anymore. You have to take the time to find the right station (some are west, some are east) and then run back and forth to process the right materials (some are west, some are east) and then buy the catalysts and then you can make something that is slightly better.

    It's way too hard.
  • NoMadderNoMadder Member, Alpha Two
    It's insulting to your time and effort at the moment. Which is not good. Only psychopaths play this game right now, the general public would not. But that's OK, because it's not finished.

    - Add in the fast transit system ASAP (not fast travel!) this means airships and carts just like AA. Stop making the map any larger until these are in.
    - Add common initiate tier items to vendor. Just Brooksteel (bottom tier craft items). Not the cock up from last night where we had second sword items, recipes, adept items... And make them more expensive than they were on the store last night. They should work out MORE expensive than crafting them yourselves. And if that seems too high for a level 1-10 then the cost of crafting it too high.
    - Add crafting and processing XP to node progression XP.
    - Reduce the cost of crafting
    - Fix drop rates to align better with crafting.
    - Be happy.
  • CawwCaww Member, Alpha Two
    right now there is more labor than love when playing....
  • Mr_MayhemMr_Mayhem Member, Alpha Two
    I find the constant crashing to be the most challenging adversary in p3
  • SmileGurneySmileGurney Member, Alpha Two
    edited September 7
    The switch from loot drops to crafted gear has been executed really badly. This basically killed the game for casuals and anyone who isn't in several guilds which know what they are doing at least to some degree.

    Even then, the game systems are mostly not worth the effort. If you hear no-lifers saying the current state of drops, grind, crafting, and more general the economy are not acceptable, then you know things are FUBAR.

    Unless you are really into Ashes, my advice is do not bother. You will only get a pretty negative impression of AoC and burn out. For me this phase start for me is another failure, and it concerns me those issues havent been highlighted and picked up at the design stage. This should have never been implemented and pushed to the "live" server.

    The "game" atm is basically: brainless POI mob grinding for glint and gear (terrible drop rates), and terribly designed economy, which requires way too much effort to get anything for value.

    A random reminder:
    "Common"
    /ˈkɒmən/
    adjective
    1.
    occurring, found, or done often; prevalent.


    My lungs taste the air of Time,
    Blown past falling sands…
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