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Multiple obvious bottlenecks in the economy, some present since Phase1

SmileGurneySmileGurney Member, Alpha Two
edited September 18 in General Discussion
  • Hunting, number of nodes and their rarity - this has been highlighted back in P1
  • Gathering / crafting tools, gear and bag crafting costs (has someone put the decimal point in a wrong?) 99.999999% of players are forced to use novice bags even today
  • Storage and bag space which was a problem in previous phase now is even more problematic as nothing has been done to improve both systems, or even increase size of stacks.

A result? An extremely grindy economy system is being choked further due to the above issues. Both activities which are a massive part of player progression are frustrating and not enjoyable.
My lungs taste the air of Time,
Blown past falling sands…

Comments

  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    Don't forget that static fucking rarity is still a plague on the game.

    Why even make good tools if I can just hit the right nodes at the right time?

    Why would I need more bag space if I am only going out to grab a few set high end nodes every few hours?
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    This is my personal feedback, shared to help the game thrive in its niche.
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