Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Please , be like Brad McQuaid and not Scott Lane
I probably stopped in here years ago and said some of this but....
Devs need to take a LONG look at Sony's Vanguard: Saga of Heroes from 2006 along with of course Everquest. Im sure they have already. These were the 2 greatest games historically in the genre and we have not seen their like since then over 20 years ago. VG had 19 races, 15 classes, 7 loot tiers, amazing verticality, HARD Raid mobs that forced roles to work together. The kind of stuff you dream about now days in this stale climate of games where there are only a few races or classes. I just dont get it. Anyhow. Ashes is stacking up to at least resemble these old greats even if there still isnt as many options or variables. I HAVE HOPE. But seriously though. This is basically the last hail mary for a great MMORPG and if this goes down the same road as New World, or lacks in other areas of importance, Im afraid the development time will exceed the games actual lifespan. So ....I beg. Look at what those old games did right with many variables...keep adding stuff, people love classes, races, special funtions etc. And DO NOT DO what Amazons New World did. Set farming nodes = farm bots and ruined economy. Player controleld PvP nodes = Instant Monopolyof territory, formation of sub clans to control more, and outting most of the player population for the toxic or all day players "in crowd" This is what killed New World PvP. Do not give player control over anything. Gamers are toxic and will ruin everything, 100% given fact. Someone can control area but don't allow them to control more than 1, or sub account and make another company to control another etc etc. Things will just go bad fast. LACK OF RARE GEAR, now adays people literally complain after a few minutes of farming for an item. RARE should mean RARE etc. Not this hand me everything easy that most games do now. Make stuff HARD to get and uniqe so everyones not just running the same loadout.
These guys have taken thier time which gives me hope that they are covering all bases. But In reality if all those things I discussed and thensome don't get checked off, we will be looking at just another normal game launch with a population that wont last but a few years in trickle down effect and never really be worth it. Players want another ...world to last. Not a world for some streamer to crush in the first few days. If you can max level in 1 day...chnaces are the game sint going to last well. And thats been most things. We need something that you can't even hit max level in a few weeks of daily grinding. That will be the WoW killer.
Thank You
Make Games Great Again
Devs need to take a LONG look at Sony's Vanguard: Saga of Heroes from 2006 along with of course Everquest. Im sure they have already. These were the 2 greatest games historically in the genre and we have not seen their like since then over 20 years ago. VG had 19 races, 15 classes, 7 loot tiers, amazing verticality, HARD Raid mobs that forced roles to work together. The kind of stuff you dream about now days in this stale climate of games where there are only a few races or classes. I just dont get it. Anyhow. Ashes is stacking up to at least resemble these old greats even if there still isnt as many options or variables. I HAVE HOPE. But seriously though. This is basically the last hail mary for a great MMORPG and if this goes down the same road as New World, or lacks in other areas of importance, Im afraid the development time will exceed the games actual lifespan. So ....I beg. Look at what those old games did right with many variables...keep adding stuff, people love classes, races, special funtions etc. And DO NOT DO what Amazons New World did. Set farming nodes = farm bots and ruined economy. Player controleld PvP nodes = Instant Monopolyof territory, formation of sub clans to control more, and outting most of the player population for the toxic or all day players "in crowd" This is what killed New World PvP. Do not give player control over anything. Gamers are toxic and will ruin everything, 100% given fact. Someone can control area but don't allow them to control more than 1, or sub account and make another company to control another etc etc. Things will just go bad fast. LACK OF RARE GEAR, now adays people literally complain after a few minutes of farming for an item. RARE should mean RARE etc. Not this hand me everything easy that most games do now. Make stuff HARD to get and uniqe so everyones not just running the same loadout.
These guys have taken thier time which gives me hope that they are covering all bases. But In reality if all those things I discussed and thensome don't get checked off, we will be looking at just another normal game launch with a population that wont last but a few years in trickle down effect and never really be worth it. Players want another ...world to last. Not a world for some streamer to crush in the first few days. If you can max level in 1 day...chnaces are the game sint going to last well. And thats been most things. We need something that you can't even hit max level in a few weeks of daily grinding. That will be the WoW killer.
Thank You
Make Games Great Again
0
Comments
But the toxic quote is 100% fact.
Its already happened in testing.
Repeatedly. Over years.
Unfortunately, they have families that need to do costly things like eating.
It is a poor work environment where serious discussion, no matter how difficult, can not be had without fear of that level of reprisal.
Steven is used to people doing what they are told, and not asking questions. This was evident in how he ran his guild in Archeage, and has followed through to Intrepid.
I have nothing further to add to that statement.