Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Mob tagging needs to change
I know they are after the classic wow and older mmo experience of fighting for mobs to encourage people to group or pvp but i feel this is outdated and there are reasons why a lot of mmo's have shifted away from it.
In my personal experience this is just an anti fun mechanic I have wasted countless hours in other games even in raid groups or parties fighting over mobs to get simple daily quests or objectives completed which has prevented me from actually spending time enjoying the game. This will be a big issue if they intend to stick to the heavy focus of grinding to level and i am aware they are likely planning to add alternative ways such as more questing in the future.
While it can encourage world pvp I feel as though that is based on frustration rather than just letting people that want to fight go out into the world and find others who are flagged or looking for a fight regardless. Instead it makes it difficult for people with limited time just trying to progress and enjoy the game especially if the game does develop a larger player base.
In my personal experience this is just an anti fun mechanic I have wasted countless hours in other games even in raid groups or parties fighting over mobs to get simple daily quests or objectives completed which has prevented me from actually spending time enjoying the game. This will be a big issue if they intend to stick to the heavy focus of grinding to level and i am aware they are likely planning to add alternative ways such as more questing in the future.
While it can encourage world pvp I feel as though that is based on frustration rather than just letting people that want to fight go out into the world and find others who are flagged or looking for a fight regardless. Instead it makes it difficult for people with limited time just trying to progress and enjoy the game especially if the game does develop a larger player base.
0
Comments
Your dislike of one of the main goals of the design, the "soft friction, is just an indicator of that. Mobs are meant to be fought for, because their rewards are limited and only meant for the winners. Losers will suffer, just as Steven wants them to.
The only way we'll get better leveling is if suddenly all the hardcore exploiters will complain that leveling is too slow and grindy. But they'll never do that, because they can only win if the game is designed that way.
Crafting Gathering now. In all Blues with a Epic dps bow, lego axe for gathering, epic hunting bow. Heroic axe. Now gathering for my lev 20-25 gear and working on farming and cooking on an alt. It has been a much nicer rider, than the lev 1-25 exp grind and looking like I will have much better gear 2 , when all said and done.
Grind to lev 25, than go work on gear, or just work on gear from the get go imo