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No Loot, No Fun — What's the Point of Exploring?

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Comments

  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Ludullu wrote: »
    Oh, perfect short here
    https://youtube.com/shorts/fChLTATOx0I?si=_dNcs7xggy2lN78c

    To him, all of the hardcore suffering pvpness IS the core design, and that ain't changing.

    I do find it interesting to see people realize for themselves what I first talked about several years ago.

    The design of this game is objectively wrong. I can't think of a more direct way of stating the issues this game has than that.

    I mean, creating a game for what you know to be a very niche audience, and then having servers with 10k concurrent players needed to make them feel not empty? These two things shouldn't exist in the same game, and this fact should be obvious to literally everyone when it is stated bluntly like this.

    A large world and very limited fast travel? Same deal, shouldn't exist together. Even if there are valid reasons for each of these things existing, when it became apparant to Steven that the design of the game made it so that these two things had to co-exist, he should have gone back to the drawing board.

    Sure, there are other issues with the game as it is today, but they can technically be fixed. Issues with aspects of the core design that are in direct opposition with each other though, they cant be fixed.
  • LudulluLudullu Member, Alpha Two
    Noaani wrote: »
    I do find it interesting to see people realize for themselves what I first talked about several years ago.
    I started to feel the water heating up back when open seas got introduced, but still thought that some things might counterbalance that.

    But at this point I'm just sitting in the boiling water and waiting for the inevitable end. Ribbit
  • nanfoodlenanfoodle Member, Founder, Kickstarter, Alpha Two, Early Alpha Two
    Aszkalon wrote: »
    nanfoodle wrote: »
    Then he has been lying.

    I am more like - concerned - that he goes and kills his Game with it.

    For like " ONLY 15% " of all Players or less ?? How is that ever going to finance the Game ? Am i underestimating such a low Number when the Game has monthly Subscriptions ?

    Sir Steven shouldn't hate the Concept that "Everyone" can get something like a Trophy - and/or Achievement : and partake in something rare and/or special and score a rare Win with it.

    I myself for Example,
    can be completely content with being a lowly - and i truly mean "LOWLY" - > Underdog Grunt who will never ever forever being able to own a Freehold,

    never be able to do any Group Content aside from if i am lucky and others are unusually merciful and/or generous : and that i will forever be a Victim on the huge Worldmap for most Players or at least more than One other Player who could just go and attack my Character.

    But that doesn't mean that the Game is good because of it.
    That also doesn't mean that the Game is unique because of it.

    That doesn't mean that Ashes of Creation is something special only because most Players will forever be an Underdog and only like a handful of People or more will for Example being able to have a flying Mount. ;)

    And No !
    I don't mean the flying Mounts specifically. I mean everything else.

    The Game needs to -> let's say,
    be AT LEAST a little bit more rewarding and fun for Solo Players than it has been in Phase 1.

    I have no Doubts that 1.0. Release Ashes of Creation can* be this Game.
    But the important Question is, if Sir Steven even wants that. :sweat_smile:

    Quote from Steven

    “Even if you only have a short time to play, we want that time to feel meaningful. Whether you’re gathering, doing a quick dungeon, or helping your node progress, your contribution matters.” – Steven Sharif

    “We know a lot of our players won’t have endless hours to play every day. I want to hear from you — what systems or features would help make Ashes feel rewarding for casual players too? Your feedback is really important as we shape this.” – Steven Sharif

    Steven Sharif Interview – Golden Feather Tavern Podcast (Sept 12, 2025)

    https://www.youtube.com/live/cAABK4_janM?si=xtx_YiTl1X6JmLey

    Even the wiki talks about having paths of leveling that would be easier for casuals. This has been said since the start.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    nanfoodle wrote: »
    “Even if you only have a short time to play, we want that time to feel meaningful. Whether you’re gathering, doing a quick dungeon, or helping your node progress, your contribution matters.” – Steven Sharif
    This is just another quote that shows Steven doesn't know what the fuck he is talking about.

    There are no "quick" open world dungeons. There are no "quick" PvP dungeons.

    When time-limited people talk about logging on to do a quick dungoen, they are specifically talking about doing an instanced dungeon.
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