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Seems clear to me that crafters have no place right now

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Comments

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Ludullu wrote: »
    lamina5432 wrote: »
    Just asking but there had to be a first econ designer in some MMO what sector where they picked out of? Intrepid probably needs to look outside gaming at this point if they want someone fill in the position. It's a matter of flexibility so can get heading in the right direction and not the floundering about we currently see. Because compared what we have right now, I can only see it improving.
    I think it was just economists or at least devs with econ education. Iirc EVE got an economist with a ton of papers and shit.

    The issue for Intrepid is that just getting a random economist for an mmo in this day and age could either delay the progress even more or could create an econ that's not related to all the other gameplay well enough.

    Especially when you want that person to be the Principal designer who's supposed to pretty much create/oversee your entire economy and bring it all together. Intrepid supposedly have several leads already, but obviously none of the design so far has been brought together in a cohesive way (at least from what we have/know about the game so far).

    The reason 'just using actual Economists' works for EVE is that EVE is a 'full loot sandbox', to be clear.

    Or rather, there's considerably less Fiat, when you lose something in EVE it's gone, and your power is limited by 'how many of the thing you have or can replace it with'.

    This removes at least 4 'knowledge pillar requirements', and 'the fact that EVE players like the game the way it is' covers at least another 3. A new IP is fighting an uphill battle, and the Econ Designer for that new IP is literally 'jumping in front of the bus' (or depending on what their boss is like, getting thrown there).
    One of the most enduring 'fantasies' of the human spirit, is to either always have people willing to help... or to be strong enough to never need any.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Ludullu wrote: »
    Noaani wrote: »
    I stopped looking - is that position still not filled?

    It's been half a decade...
    Oh, it's there. I feel like anyone that has attempted to come into that role was denied by Steven cause they tried explaining that Steven's econ design is shit, and he didn't like that.

    It is very possible that this is the case.

    The position demands someone that actually knows the theory behind what they are doing. Also, since this is a position that there are very fewof (there are probably less than 5 MMORPG economy designers in the world), no one would want to take such a specific position if they weren't 100% convinced that they could do well in that position.

    If I were someone that was educated to Master level (likely PhD level), and I was looking at a job that was basically to come in and implement the ideas of a literally uneducated (in this field) baffoon, I'd turn the job down without question.

    Collaboration is good, however, if I am the expert in the field to the degree that is needed here, I am involved in every decision, and have sole veto power should I feel it is needed.
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