Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Let's say it is 50k heck even 100k, it's insane to think that the retention for concurrent players is that much less than it was at launch (on steam 900k so by your logic quite a lot more).
My point still stands that if the retention for concurrent players is that low, will it impact the game? Or am I just barking up the wrong tree?
I did the math on your numbers, I just think 200k is extremely optimistic
I'm just making sure you have accurate numbers for your point.
New World didn't release with a Console Version, it's just a matter of concurrent players now that is different because it has one now (so it's 900k vs 50k basically)
Situations are similar for other games.
I'd say 10% retention for an MMO is pretty good personally, but if you don't think it is, then yeah, the numbers support your point (I'm also not saying New World had good retention, or was generally good, nor that TL is, even though I personally believe that, my data isn't intended to convince you, just to make sure you have clearer numbers.
I don't think there's a single popular current MMO whose Steam numbers are representative of more than 60% of the playerbase, if even that much.
Similarly I agree that a million buy-ins for an Alpha only shows how much people want a new MMORPG to play for a bit, doesn't really indicate that they would actually stay.
As do I.
If the server capacity is to remain as it is now, I can see Intrepid struggling to maintain 1 server in each major region populated long term.
Smaller regions such as Brazil and Oceania have literally no chance of a long term server at that capacity.
Its seen as just an attempt by someone to try to play devil's advocate.