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What's the purpose of having T2 and T3 gear

yianni_LoDyianni_LoD Member, Alpha Two
I don't see the purpose of having tier 2 and T3 gear especially for the lower levels like initiate and adept.

Amount of time and cost that it takes to create any of that gear doesn't make sense when you're in those level brackets for a few weeks. And can just get by with t1

This will also be a problem when the max level increases no one will make a radiant T2 and T3. Just not worth it

Comments

  • lamina5432lamina5432 Member, Alpha Two
    edited October 5
    unless they have some system that ties lower level T3 gear into advanced gear progression. Like Processing old get into a stat boost material for the next tier up.

    It's also been a worry of mine about artisans having a limited slot capped App, JM, and master. Why would anyone use their services when GM artisans of the same level exist. Hence the idea above, if a JM crafter can make a more viable weapon at their level. Then the best endgame T3 crafts involve working up the chain of progression.
  • onewingedangelo1onewingedangelo1 Member, Alpha Two
    It's for alts/twinks. It's not for your first character.
  • lamina5432lamina5432 Member, Alpha Two
    There is a quote in one of the dev streams about Steven saying a percentage of players as they are leveling should have T2 and T3 items. So no it isn't just for alts, it just is very out of touch cost wise right now.
  • onewingedangelo1onewingedangelo1 Member, Alpha Two
    Steven says a lot of things... but it's clear he's living in his fantasy for this game and not in the reality of how his game is currently existing.
  • onewingedangelo1onewingedangelo1 Member, Alpha Two
    Unless they make it so that Leveling becomes much slower which won't happen due to them stating that this is the worse that leveling will be due to them not having in the main leveling mechanics in the game yet. There is no way that crafters are going to keep up with people leveling. So that high end T2/3 gear is only going to be on alts/twinks or people leveling so slow just for the purpose of just using that gear.
  • yianni_LoDyianni_LoD Member, Alpha Two
    Only time it'll matter is end game
  • VolgarisVolgaris Member, Alpha Two
    There's not much point in a lot of features because the leveling speed. There's really no point in crafting at all until you're 25 as it is. If you're organized and funnel mats to guild crafters then maybe, but even then why waste time gathering? Just zerg group grind until you're 25, then back track to artisan. Meta is meta and this one sucks.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    The purpose of T2 and T3 gear would normally be 'to clear content'.

    No such content is ready (and generally is not a design goal of modern MMOs, certainly not most that take this path).

    It's possible that in the very early days of planning this game, Steven and/or Jeff were thinking in terms of 'games that had difficult sorta-mandatory content during the leveling phase', and Ashes just isn't that game type anymore.

    It is the natural outcome of the current design component combination. If the common PvE gets harder for some reason (even if they wanted to limit it to just the bigger Quest target mobs) there's a small chance that this would change, but in the end, the reason why most MMOs don't have any innate meaning to the low level Artisanship is that they have simplistic PvE and no 'this mob is claimed so no one else can damage it' mechanics.

    At which point Number of Damage/Effect Sources > Teamwork > Gear/Artisanship.

    Technically this isn't even going to be different at Endgame, without any instanced content at all, the Gear Chase will be relegated to Tanks, 'whatever gives burst heals', and 'people who need enough accuracy against mobs to CC them'. People will clump into double-raids, get someone 'trustworthy' a powerful drop, and repeat until enough people are empowered to allow for less Bodies to be thrown at the problem.

    There's a reason why instanced content is the PvE-first player's challenge of choice most of the time, outside of games like FF11 where claiming a mob 'partially-instances' that Mob for you.

    So, sorry for rambling but yeah, mostly 'low level gearing/crafting importance' is somewhat incompatible with 'Any nearby player in Open World can damage mob', at least early in a server's life.
    One of the most enduring 'fantasies' of the human spirit, is to either always have people willing to help... or to be strong enough to never need any.
  • yianni_LoDyianni_LoD Member, Alpha Two
    dont need initiate t2/t3 gear only for twinks, but still leveling to 10 takes few hours, even adept is similar
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