Glorious Alpha Two Testers! 
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Thank you Sir! more PvP!
As someone with a good amount of experience in mass pvp, yes large numbers might be an issue to deal with, yet i've been in countless outnumbered encounters and still managed victorious, numbers doesnt equal quality gameplay, also saw small guilds literally obliterating blobs (for who might not know a blob tends to be bigger than a zerg).
Gotta admit im disappointed with the size of lawless zones, was expecting it to be a bit more expansive than what they did end up to be... And an hard agree with Aeacus in there, about being a Pve-farmville simulator.
Followed by: Oh the delusion continues ~ "What's the point in conflict without the PvE aspects of the game? Without PvE supporting PvP in an MMO there is no MMO. PvE content is king when it comes to MMOs if you count players." meanwhile me looking to the far larger graveyard of pve (mainly focus) mmos ~ YES! [Not dismissing pve, but you are not that much more important as you like to think you are...]
Agreed. I wish the lawless was larger or more of them with reason to come. Shouldn't be just POI areas. Maybe 1 POI rotation for a given leveling zone (last 1-2 hrs) and the rest farmable zones which create natural PvP conflicts (last 30 minutes).
And yes. PvE and PvP should be symbiotic. One fails, they both fail.
This is the second greatest challenge IS has to solve, how do you build a MMO game and keep PvPers engaged and PvEers engaged? Some good ideas here.
The masses are not interested in open world MMORPG PvP because it sucks for them and they are constantly discouraged and told how much they suck for trying to participate without being max gear/max level.
Why would someone with limited time play a game where even their teammates tell them to quit (or much worse things) because they showed up with a +4 weapon instead of a +6?
"Welcome to our ThemePark, you must be this tall to ride without being yelled at, we only run the rides with lines longer than 12 people, and we only have 6 rides, four of which you aren't tall enough to ride at all, also the people who are tall enough are allowed to ride the other two and yell at you anyway."
I'm always amazed that 'real PvP players' (I know I don't qualify on these forums) don't seem to 'get' why this is no fun (if a reader is in the category of people who just don't care that it's not fun, np, I understand those people).
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
I'm gonna start saying 'Get zerged, bro' and see how long it takes for AI moderation tools to pick it up as a form of negative speech.
I wouldn't even have a Problem with it personally if People would actually use the "Numbers of Everything"-Tactic in the Game. Until now i have never however seen a City-Siege even in this Development Stage of the Alpha.
If the System forces You into " 100 versus 100 " for Example and no Side can have more People no matter what they do, then no zerging is possible. At least technically.
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
Well if they were performing so much better they wouldn't be in a graveyard innit, that was my point. And by the way pvp have always been the main quest for me, meanwhile pve is the side quest. Indeed pvp dies faster because devs neglect pvp content and the pvp players, been a pattern as well, why because pve is the main focus... The insane grind is not fun for anyone, true, dont know why is it still a thing.
I wont say you are wrong, people love to be mean, also hence why i think an horizontal progression is the best approach... " ' real PvP players' " cmon dont be so hypersensitive, ofc there is people with far more experience than you in the matter (therefore they know better than you - logic).
For example (giving myself as an example) im repeating myself in here and i dont really like to) but as gw2 wvw veteran for more than 10 years, being in the top fighting EU servers (and not like i exactly went there when they were already established top fighting servers...) im quite competitive, i like to win and i mean businesses, also was not known to be a soft talker, i can be extremely harsh (do love to swear), ~ if you playing like shit i'll tell you exactly that, you playing like shit ~ now that is on you if you wanna take it as a discouragement or exactly the opposite, in most cases people would actually start to play better (this is, in a mass pvp environment, in pve i do say people just like to be mean and not very welcoming, frustration as a partake in it as well).
Back to:
You dont even need to be told 😆 YOU will absolutely feel/discover it by yourself, very quickly, that you are in a pickle...
PvP can be full of 'elitism', that leads to the toxicity. Oddly though when I play slow burn PvP games people are actually nicer. But fast burn games the toxicity and elitism are high. Must be something about the personality types that flock to fast burn games vs the slow burn games. Fast/Slow burn is just pacing, or progression speed. If the elitist/toxic group dominates the community it self destructs and the game dies.
They are performing better. They aren't what they used to be but their all over 10 years old and running on life support IMO. But still they were all wildly successful, and still pull great numbers for the publishers.
I understand a PvP like yourself is focused on PvP, but there just aren't that many PvP focused MMORPGs because they aren't as successful, that's my point. Its not the lack of PvP content it's the lack of demand compared to the PvE demand. And if you try to balance the two sides PvE and PvP it's just extremely difficult. I do hope IS is successful with that.
I don't think the grind is going anywhere, but I do think it'll have more meaning later as more features are added. Well I hope as, I've got questions lol.
I personally am absolutely convinced that this is just a thing that PvP players tell themselves in the desperate hope that someday someone magically makes an MMORPG that works.
Just like how almost every time they meet someone who says 'I don't think this works though' they react to that person as if they don't have experience.
It's easy to sniff out 'posers' in certain spaces by smurfing/not letting people know that you are actually one of the top players at something and then showing any sort of moderate/nuanced opinion.
So if it was somehow worth it to Intrepid to hear this, I would say that it is absolutely far from the truth that 'slow burn games will turn out better' PvP wise. I'm not sure it could be further. But I know the rules of discussions on PvP game forums...
"If you hold this opinion you don't play enough to understand."
"And if you play enough to understand you're probably not actually any good."
"And if you're actually any good, you are probably carried by your friends."
"And if that's not it, you don't understand my perspective because I'm better."
"And if you 1v1 me and win 10-0 it's a balance thing."
"And if you do it while indergeared/underprepared on a secondary I'm still right because the casuals need to be more like you, and just keep trying harder, because you've played enough, worked hard, and that's why you can succeed against me."
"The Personalities of people who play fast burn games" concept is bs.
Yeah for most, you call it elitism and toxicity, i call it cockiness (humbleness can always be arranged) and triggered individuals (which can also be dealt with). [Unless people as a whole dont want to deal with the problem, then dont complain the problem persists]
And sureee... lets just agree to disagree 😊. True all of them are in life support.
You painted me as intrigued and at same time confused...are you just self admitting you are not much of a pvper or?
[Different backgrounds = different experiences]
Truth to be told there are indeed a lot of posers, people with very slim pvp experience that like to go around talking about the matter as if they know better.
' "And if you 1v1 me and win 10-0 it's a balance thing" ' Well that depends on many factors, which balance might be one of them yes... I mean you can still change class/build to counter
' "And if you do it while indergeared/underprepared on a secondary I'm still right because the casuals need to be more like you, and just keep trying harder, because you've played enough, worked hard, and that's why you can succeed against me." ' I dont think pvpers care much about forcing casuals to do better, thats a casual issue for all a pvper cares about 😆
The 2 first ones tho, is like you trying to say those people must be incorrect to assume such, and what if they are not?
Those people are the true OGs.
Just as I believe that L2 is the best pvx game out there, because I've seen thousands upon thousands of people enjoy its PvX - all because the game, as a whole, has filtered out everyone who wouldn't enjoy its design, so you're left with the best people to play with (though even then there's always some rotten eggs here and there of course).
And with slow burn pvp mmos, it's the exact same case. The plane survives, so the passengers of the plane think "oh damn, this pvp mmo is awesome and the community is so great" - all because the toxicity lvls of said community are right below the passenger's threshold for "a bit too much".
100% agree!
It is about balance. Game designs like WoW do have both with a heavier lean on PvE which is fine, but that is their niche. Ashes potentially could be the powerhouse that finds that middle.. and survive. Only if they listen to their PvP and PvE constituents.
Agreed. CoD, WoW arenas, and alot FPS games have this toxicity. Where I can not claim this won't be the case in games like Ashes and Arche Ages; however, where guild or group PvP is encouraged is mostly a different type of PvP personality. These are "generally" non-toxic and fulfill the PvP itch by a unity in which players function as one. OG games Shadowbane proves it released in 2003 and I still have contacts with my OG guildmates "The Presidents" where I was an OG founder. This was that type of game and the player-base (as small as it is because no where else to go) still returns to fresh servers to enjoy this guild brotherhood that is created from this type of game design. I'm still friends with many of these players, whom are also, in Ashes looking for the birth of a new game with this kind of PvP mindset and unity. Right now, I've got guildies considering, and most likely will, going back to the upcoming fresh server start of Shadowbane because the lack of this content. I know, it's Alpha. Ok, but give PvPer reasons to stay logged in or they will find it elsewhere. For the record, I currently fly under uXa, which is also OG Shadowbane players, and anyone that is looking for a home with like minded.. whisper Undead, Superthrive, WeaponsX, falluja, Fionchaora, Psyestorm, or myself Lincoln. uXa is my new gaming home with people I enjoy playing with and if they leave to Shadowbane.. I'd proudly fly uXa tags.
I think the People who truly won't care are not necessarily "true" PvP'ers. I think it will be Gankers.
" Murder People for free " ? The Ones who already HATE the Corruption System won't care in the end, i think. They will create throw-away-Characters if they must. Or simply run around in Groups.
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
wish i hadn't leveled to 24 1/2, but oh well. it was a good experience.
game has a lot of potential. (however, i can kind of see it's not --and most likely never will be-- headed in a pvp direction.)
different crowd, different vision, different dream
what can i say than the obvious, you need help... (i saw your demonstration of a pvper let me tell you i wanst the slightest impressed, not even remotely close)
If i tell Everyone here " i knew it " ... ... ... ... .... would all of You believe me ?
Jepp ... ...
... ... mediocre Player-Numbers.
At best.
Three or Four Months after Release, at this rate.
I am not saying this to be a dick towards Sir Steven and the remaining Team - but whetever it is the Corruption System : or the "Freedom" of both PvE- and PvP-Players in general,
- > Ashes of Creation WILL need to be different than these Experiences which Players had until now.
I mean,
i can play Games like Planetside II Solo and it's same as frustrating, if you catch what i mean.
I can play Games where i also NEVER have a Chance to get anything i want.
(( and in WoW i CAN actually get somewhat/mostly what i want )),
why would anyone stay there for a longer Period of time ?
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
It's kinda insane that you managed to lvl up to lvl24 w/o doing the minisculest amount of research about the game. Especially about THE system that you're supposedly interested in.
Ashes is a pvx game with consequences, not a pvp murderbox where you get to kill whoever you want w/o any penalties. Though, oh wait, IT IS EXACTLY THAT. You just need to go to literally a dozen modes/systems/locations that give you that ability. But wait again, all the "pvpers" are absent from those places cause they're too afraid to fight against other people that might be as strong as them and want to fight at the same time
It will be a very, VERY dead Game though - if People can not even PvP whenever they want ... ...
... ... OOORRR they will create "Groups" that lie in wait for the first Folks who come to kill their corrupted Friends ... ...
I mean -> SECOND Scenario is my personal Wishdream to have it more spicey for Bountyhunters.
If disposing of corrupted Killers becomes to easy, there is barely any fun in it.
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
And that is one of the consequences that simply creates more pvp. All of this could easily exist in the game and benefit literevery fucking everyone.
But, instead, Steven just listened to some dumbasses who thought that pvp zones are a good thing.
Which also does corruption only happen when the player you are fighting doesn't fight back? Or there was a bug.
I'm just wondering what the circumstnces of this was.