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a "watcher" feedback

Hello, I don't really know where to post this, nor if you desire it, so sorry for possible spam.
I have watched Ashes for a long time, basically from the Kickstarter days, but from a distance (not a tester), I have given you feedback on classes and features many times in the past. But lately, I'm kinda more and more disappointed in what I see, or rather, what I don't see. Here is why.

I was really excited for rogue class preview, and you gave it a very vague and short video showcase compared to what class updates you gave to other classes before. Lately, you keep posting updates on design, environment, fishing, new races, political systems, etc.
I do appreciate you making the game as a whole from the beginning, but your vision is huge, and I believe things like this hold Ashes back, instead of moving it towards a living world, because it is not yet a game meant to be played.
I mean, I do like fishing, and I love that the weather seasons will auto-apply in the world around, and all the other stuff you upgrade, I mostly like, it's awesome, but I have to ask, do we really need it for the "base" of the game, suitable for release?

I understand that these are not the same developers working on all the features, but wouldn't it be better if more people worked on the necessary content for release, such as all the classes, lore, quests, leveling zones, etc., and skip things like fishing, weather/seasons, naval content, caravans, and other details and endgame content that is useless now?

I believe for proper release, you need just all playable classes, 1-2 races, full leveling from 0-endgame, maybe one dungeon, one battleground, and that's about it.
It would not be enough for the long term for sure, but you would be able to start balancing the stuff out, making it more sufficient and fun for players to engage with. It would actually be a game.

You are now delivering (in my eyes) a very inconsistent and chaotic preview, because I see just pieces that don't yet fit together. And after all those years, I think it is time for you to deliver a playable "base game", yet I don't even know who the main villain in your world is, what the player's end goal is, how all the classes will look altogether, what the combination, aka archetypes, would look like, etc.

And now the Steam early access drama. Yes, I say drama, because this makes Ashes go viral again, and got even my attention/hype again, but almost no content creators on YouTube are speaking well about this.

So I wanted to ask you, if possible, if you can try to bring what you have more visually together. Compress it to a playable product and finish the major pieces that are missing. Let stuff like fishing be a DLC or patch in the future. Finish the base game and release it.

Thanks for hearing me out. I wish Ashes a great success.

Comments

  • LudulluLudullu Member, Alpha Two
    Cooller wrote: »
    I believe for proper release, you need just all playable classes, 1-2 races, full leveling from 0-endgame, maybe one dungeon, one battleground, and that's about it.
    :D Sweet summer child, NW got ripped apart for barely having anything in the game on full release. If Ashes actually released with barely any content in the game - everyone will forget about it in a month.

    You say that you understand that content is being made by different people, yet you still ask for content to come online quicker. They're working on all the content you asked for and are simply showing off the stuff that's more finished than the other content.

    Classes can be worked on after all archetypes are in (i.e. Dec11). Lore/quests literally being released on Dec11 in the form of Harbingers, which is the first proper Story Arc of the game. Leveling zones have been added with each new location, because the game moved away from dynamic mob lvl spawn to themeparky one. The "etc" is being worked on.
  • Ludullu wrote: »
    :D Sweet summer child, NW got ripped apart for barely having anything in the game on full release. If Ashes actually released with barely any content in the game - everyone will forget about it in a month.
    NW, aka New World? There was absolutely nothing on full release, and no vision for the player on what to expect in the future. They made the game better by the way, but not enough throught. Which could be the same case here, even without any content; if they do slowly add all the promised stuff, it will succeed. New World is a completely different scenario. Incomparable.

    if you want to compare anything to Ashes, it should be Star Citizen, and there I do think the same as here. An alpha without proper gameplay for decades, with a cash shop and other real money expenses. Wrong approach.
    Ludullu wrote: »
    You say that you understand that content is being made by different people, yet you still ask for content to come online quicker. They're working on all the content you asked for and are simply showing off the stuff that's more finished than the other content.

    I basically asked them to stop funding unnecessary content nobody needs for now, and pour all money towards developing the base of the game, so it feels like a finished product, and release those other things as a patch or DLC. That's what I meant by that.
    Ludullu wrote: »
    Classes can be worked on after all archetypes are in (i.e. Dec11).
    well exactly, first you need to finish the base.
    Ludullu wrote: »
    Lore/quests literally being released on Dec11 in the form of Harbingers, which is the first proper Story Arc of the game.
    Glad to hear that, that's good
    Ludullu wrote: »
    Leveling zones have been added with each new location, because the game moved away from dynamic mob lvl spawn to themeparky one. The "etc" is being worked on.

    From what I saw on YouTube feedback, you can't level up without grinding tons of mobs, because there are no quests.
  • LudulluLudullu Member, Alpha Two
    Cooller wrote: »
    From what I saw on YouTube feedback, you can't level up without grinding tons of mobs, because there are no quests.
    That is the design of the game. This will not change all that much, unless Steven goes against his own vision.
  • Ludullu wrote: »
    Cooller wrote: »
    From what I saw on YouTube feedback, you can't level up without grinding tons of mobs, because there are no quests.
    That is the design of the game. This will not change all that much, unless Steven goes against his own vision.

    can't argue against, but players, or rather "testers" who do YouTube content, are not happy with it so far. Haven't seen much feedback that would reflect the Steam EA situation as a good thing, but it's not there yet, so I guess we shall see.

    I certainly hope this project will succeed, the real question is when, because so far it seems like another 3-5 years distant future. That's why I wrote this thing in the first place, I ain't hating, it's just an opinion.
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