Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Tab vs Action Combat Philosphy
Cool cool. I think we have some common ground here. I also think that RNG plays an important role in certain aspects of RPGs. I think where we differ is which aspects, the magnitude and frequency of … (View Post)2 -
Re: Tab vs Action Combat Philosphy
I guess we agree then. We don't need RNG to solve this problem. Diminishing returns would work great. I imagine other balancing issues that come up in the future can be remedied similarly with other … (View Post)1 -
Re: Tab vs Action Combat Philosphy
I know you've attempted to explains this a few times but I fail to see where you have sufficiently proven your point. I'm not saying you can't balance using RNG. I'm saying RNG is not required to bal… (View Post)1 -
Re: Tab vs Action Combat Philosphy
I don't want long CC chains. What is stopping them from adding diminishing returns to CC or adjusting any of the many things I listed instead of randomizing the effectiveness. My proposed solution ac… (View Post)2 -
Re: Tab vs Action Combat Philosphy
CC definitely needs to be kept in check if not all classes have a CC ability. I don't see why this necessitates randomizing the ability's effectiveness rather than adjusting other properties, like co… (View Post)1