Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Preferences/ideas/suggestions For Naval combat
@Dolyem I didn't meant or imagined that all those ideas could or would be implemented, this was just a brainstorm for bringing many options to the table, if Intrepid pick 1 I would be happy already, … (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Ship's bell: upgrade which adds a bell to the ship, helps telling others that you are near, your location in the minimap will be pinged to everybody around you Also pings your location in people's mi… (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Heavy fog event: nobody should be able to see other people, ships or NPCs in the minimap Effect ends when you leave the area or if the event ends (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Ship's ravens: ship could have a cage for ravens, if a raven is released it will fly high in circles around the ship for a couple minutes and come back If the raven sees land then it will fly straigh… (View Post)2 -
Re: Preferences/ideas/suggestions For Naval combat
Hammocks: medium and large ships should offer rested experience if it has the hammocks upgrade (View Post)2