Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
-
Re: Bounty Hunter: Mercenary
Last time I checked the siges will have the same number of people, limited to 250 x 250, a study would be conducted to see if it is possible supporting 500 x 500 So my concern was not just adding pla… (View Post)1 -
Bounty Hunter: Skull Collector
I will throw a bunch player driven content ideas in the forum, here it goes: Bounty Hunter kills someone, if it's a corrupted or enemy of the state or any special human enemy and not just a random pu… (View Post)1 -
Re: Side quests - mastering immersion
Guys, maybe it depends on the game! Grindy games demand markers, but if a game is not grindy then too many markers just kills the experience Well, we gotta start asking ourselves where AoC is in the … (View Post)1 -
Re: Economy in AoC - what do you think will work the best
EVE Online is the only game with real economy, let me tell you why:* nearly all items come from players * or it was gathered by a player * or it was built by a player * bought my players, sold by pla… (View Post)1 -
Religions: weekly ritual on Sundays for a one week node boost
Learning about AoC religions, but here is a thing: maybe the mayor or player with a role could call for a weekly ritual on Sundays for worshiping one of those gods and get a weekly boost for the node… (View Post)2