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Bounty Hunter: Skull Collector
Arya_Yeshe
Member
I will throw a bunch player driven content ideas in the forum, here it goes:
Bounty Hunter kills someone, if it's a corrupted or enemy of the state or any special human enemy and not just a random purple... then the Bounty Hunter could loot a skull.
Skulls should be tradeable.
The skull should be a material for crafting furniture,
Maybe skulls could be also material for decorating ships or spells or quests.
Bounty Hunter kills someone, if it's a corrupted or enemy of the state or any special human enemy and not just a random purple... then the Bounty Hunter could loot a skull.
Skulls should be tradeable.
The skull should be a material for crafting furniture,
Maybe skulls could be also material for decorating ships or spells or quests.
PvE means: A handful of coins and a bag of boredom.
1
Comments
I could see furniture made with the skull of specific players (such as myself) being worth a fair amount, as long as you can see who's skull is in said furnature.
Yes, i understand, I will post more ideas.
I am considering these posts more like a think tank for increasing player driven content.
Yeah, for sure.
This is why I didnt go in saying what I think is wrong with any of them. You're throwing out ideas, that's great, I'm going to just agree with the ones I really like.
This one I really like.
i have 2 accounts, i turn one red, farm myself and now sell skulls.
The value of the skull is in who it is from.
Showing off a skull of your alt isn't going to impress anyone. Showing off a skull of the mayor of a metropolis, or the king/queen of a castle might.
If you are selling skulls and drop a ton of skulls in the market, then you will hurt youtelf, they won't have any value
But let's think about a couple options to prevent market crashes due to abuse:
Having the name on the skull would make the items unique, so they would NOT be sellable in the market
If you put the unique skulls in the market then they become simple generic skulls usable as materials for spells and rituals
For furniture, the skulls would need to be unique items, one skull from each person... if a throne of skulls require 30 skulls then it would be needed 30 unique skulls still intact with the name of the victims
Unique skulls could be turned into generic materials at any time so they can be used as ammo for spells/rituals
I think we need generic nameless skulls and unique skulls with the name of the victim
The generic skulls would become ammo for spells and rituals
Can be sold in batches in the market
The unique skulls having names would be used for crafting furniture
Can't be directly sold in the market, unless the player right click on the skulls and clear their names and turn them into generic skulls
This will mean there will not be an awful lot of them out there. Skulls should not drop from green players otherwise this generates a high demand to PK greens - just the opposite of what the corruption system is trying to prevent. So, using them for spells could be unrealistic unless it was a rare and powerful spell.
I worry a bit that we won't have enough corrupted players
If Bounty Hunters could fight in the node wars, it's fair farming skulls there too, this is related to the other topic:
https://forums.ashesofcreation.com/discussion/54509/bounty-hunter-mercenary#latest
I think you are missing a point, those are all great ideas because they are not mandatory and they are player driven ideas.
Example: If you go to gym every day it becomes a habit, then it almost becomes a ritual for your life, you cannot feel good if you didnt go to gym that day, this same goes for these small events. Some players will play them, some won't, but point is that it can make a habit in players and then rituals, and that feel meaningful.
iif we are going that route - can I not have skulls but skins please.
Ed Gein and I would appreciate that
https://ashesofcreation.wiki/Respawn_lore
I asked that myself and I don't know either!
I wonder how even the armor becomes ashes
But hey... sometimes you guy a guy an there's actually loot? How?
When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[1][2][9][10][11]
So the Goddess of Creation has a say in how people turn into ash and maybe why only the skull won't turn?
Well, she is a Goddess, she doesn't have to explain herself
Maybe the Goddess of Creation not turnning the skull into ashes is a way of saying that she acknowledges the suffering caused by the corrupted player?
Who knows!