Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: 📝 Dev Discussion - Alpha Two UX/UI
Being able to see what artisan classes your guildies have at each level above novice would REALLY be nice. Every guild currently has to maintain a google spreadsheet or some other mechanism of sharin… (View Post)1 -
Re: 📝 Dev Discussion #60 - Esports 🏟
I was just thinking the same thing! I think it should be instanced. Players can set up the parameters of their particular race to make them more speed-based or more PvP based. They could allow or dis… (View Post)2 -
Re: Next Livestream + Q&A Submission - Wednesday, May 31 at 11am Pacific
It has been said that each secondary archetype will have 4 schools of augmentation that can be applied to primary archetype abilities. To what extent will archetypes share these schools? In other wor… (View Post)1 -
Re: Next Livestream + Q&A Submission - Friday, April 28, 2023 at 11am Pacific
Travel time is going to be non-trivial, dungeons will be mostly open world, and the availability of some dungeons will depend on predicates. So, how many dungeons will a party of adventurers have acc… (View Post)1 -
Re: Next Livestream + Q&A Submission - Friday, February 24, 2023 at 11am Pacific
How extensively will the UI present events the player should react to, including in-world visuals, icons, sounds, text, etc. Examples include attacks from mobs (circles or cones on the ground), attac… (View Post)1
