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Re: Dev Discussion #48 - Training (PvP)
As some others have mentioned, adding guard rails to mechanics in a PvX game lessens the experience. I don't want to my gameplay to be restricted by what I can and can't do, I'd rather solve the issu… (View Post)2 -
Re: PvE Server
Because splitting the player base works well... That's how it hurts the game. Not to mention that the game is designed around PvP being a factor. (View Post)2 -
Re: Dev Discussion #45 - Gathering and PvP
Risk vs reward, don't stray from this idea. I see a lot of people saying that gatherers only carry the risk, well as a PvP player I gather as well even if it is not my main focus. I am also at risk f… (View Post)2 -
Re: Non-Combatant attacking Corrupted
I do agree with hIeV, the system is biased towards green in the specified scenario of them being the aggressor for no logical reason. The red player already gets his penalties when he killed the prev… (View Post)1 -
Re: Dev Discussion #44 - Tank Participation
I agree on the points here. From my perspective the tank should lean more towards support with redirection, control and mitigation of a fight. They might be the frontline that takes most of the hits … (View Post)1