Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Freehold Boundaries, thinking OUTSIDE the box
Terrain is almost never these nice rectangular portions of land... so lets embrace the weird and funky curves of nature and enable us define our freehold boundaries through laying claim markers or st… (View Post)2 -
Re: [Feedback Request] Alpha Two Freehold Preview Shown in June Livestream
I liked the presentation at the start outlining design goals and decisions. It ensures points aren't accidentally missed, and reduces the chance for miscommunications. Love it, and please do more, ES… (View Post)3 -
Re: Graphics starting to look a bit outdated?
I'm going to pre-face my comment here with: "I'm sure Intrepid are already aware/working on this, so I'm not too concerned about the graphics atm". For those who are feeling that something … (View Post)3 -
Make PvE status effects (knockback, sleep, charm etc...) stat checks
A big bad boss swings a massive tree at you: * At under 30 strength, you get knocked back and knocked down. * At 31 - 45 strength, you get knocked back but you resist the knock down. * At 46+ strengt… (View Post)2 -
Re: Let's TheoryRaid #2: Cyclops V2 - No Depth (Perception)
I do like your ideas here @Azherae and would love to see them implemented in maybe an even bigger boi version of One-Eye-Boy, but I also have to agree with @Noaani here in this particular circumstanc… (View Post)1