Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Loot System Changes
Combat meters do nothing but provide information, which is key if we’re actually going to get ‘only 1% can complete this’ PvE encounters like it was claimed. Rewards can’t just be ‘feel good vibes’. … (View Post)1 -
Re: Loot System Changes
Once again, we’re not talking about handing out gear to everyone. We’re talking about rewarding people for their time via material drops and other crafting integrated items. You’re pulling ‘gear scor… (View Post)1 -
Re: Player enemy visual Health Bar update on hit.
Seems fine and suits the purposes of the game without making it too difficult to know what’s going on in a fight. Having no health bars would be dumb as hell. (View Post)6 -
Re: Loot System Changes
Players need to be rewarded, that’s the point. You need to have something that makes people want to do the content at risk of gear degradation, exp debt due to death in PvX, time spent, etc, and if y… (View Post)2 -
Re: Loot System Changes
Nothing* in Ashes is intended to be soul bound, so yeah everyone can freely trade afterwards if they want to. Edit: *very few items might be but we haven’t seen any of them so far so I’m hoping they’… (View Post)2