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Re: How to end/reduce Bots problem
That’s already been tried, it’s easy to simulate random or “human-like” mouse movement. No automated system can replace human oversight, monitoring and enforcement. Actual people are better at recogn… (View Post)3 -
Re: Death, Punishment, and Anti-Griefing systems
On point 1 you ask some valid questions but they've all already been addressed by points I've made previously. In my proposed alternative, it works as follows; Some random joins your party and then r… (View Post)2 -
Re: Death, Punishment, and Anti-Griefing systems
A few points; 1. I'm not making an argument that solo players should beat parties. That would be silly. Just as silly as 5 people killing 1 person but only 1 person out of the 5 getting Corruption. C… (View Post)2 -
Death, Punishment, and Anti-Griefing systems
Just to preface, this is going to be a long post with what I hope is well thought-out and useful feedback and commentary. Abandon hope all ye who enter. A few things to start off with; I've been play… (View Post)6 -
Re: [Suggestion] Add more mobility and animation momentum
The second you start having extensive animations is the second people start figuring out how to animation cancel and from there the combat in the game will inevitably become ass. Animations should lo… (View Post)2