Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
-
Re: Dev Discussion #48 - Training (PvP)
1999 Everquest had a No rules PVP diety teams server. 3 hardcoded teams. Suffice to say, it didnt go well. EQ, in general, has zonelines with loading screens where, on this no rules server, throngs o… (View Post)1 -
Re: 📝Dev Discussion #56 - Basic Attacks in Combat Rotations ⚔
I fully agree spamming 1 button is a bad design. I like you Alice. These guys chose hybrid-combat and appear to be caught in a tug of war between the two styles that combine to create hybrid combat. … (View Post)3 -
Re: Ground Targeted AOEs are not skillshots.
hahahahah..hahahahahahahhahahahahahha (View Post)1 -
Re: Combat and visuals ... and some other stuff
Watching Unreal Engine 5 combat design tutorials, you'll see how quickly they can put together what theyve shown us. (View Post)1 -
Re: The "Go-To" phrase - "It's still in Alpha"
@Tulima for the sake of this thread, I left out the details as to why combat is bland... you can find details in other threads. Not everyone understands what other people are talking about which can … (View Post)1