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Re: Dev Discussion #26 - Login Rewards
A good game doesn't need login rewards. You don't need to reward players with some kind of daily coin/veteran system, a good game is the best gift you can give players. There's already so many system… (View Post)2 -
Re: Next Live Stream + Q&A Submission - Friday, August 28, 2020 at 11AM PDT
Fast travel being heavily restricted is awesome BUT what are the plans to prevent family fast travel of being abused ? It seems to me that so far, getting access to any form of fast travel will be th… (View Post)5 -
Re: Dev Discussion #21 - Quest Breadcrumbs
* Quest givers icons : yes, always good to quickly identify who wants to have small talk or actually has a task for the player. * Target location highlight: no, it turns questing into a braindead act… (View Post)2 -
Re: The problem with having “Tank” as a class name
But then we'd only have 16 classes ;) That said, i know it's a bit tongue in cheek of you but you're looking at it way too simplistically , because a role is more then just a combat role, it's a pack… (View Post)1 -
Re: The problem with having “Tank” as a class name
Exactly, because that's the point ! They want that when people will launch the game to create their character that the archetype describes their role. Tank is a perfect archetype name for the role , … (View Post)1