Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: 🌼👋 Dev Discussion: Economy and Stat Rebalance
Don't understand why we should be getting crafting components from vendors. Even if its meant to be common or easily obtainable, it's something that an early level crafter or processor should be allo… (View Post)2 -
Re: 📝 Dev Discussion #72 - Guild Program 🤝
Right now I think there's a need for a neutral platform for guilds to communicate with the wider realm community; discord doesn't work, as whoever owns the server ultimately has sway over everyone el… (View Post)1 -
Re: There's no risk in moving crafted goods, and that needs to change.
Game is dead in the water if its too care-bear. EVE and Albion are proof such a decision would not kill the game. (View Post)1 -
Re: There's no risk in moving crafted goods, and that needs to change.
Yes, there are seperate zones for these. But those safer zones are incredibly inefficient and meant for new players to learn the game. Steven has spoken about adding such noob-friendly zones. But suc… (View Post)1 -
Re: There's no risk in moving crafted goods, and that needs to change.
This still doesn't address the Risk v Reward concern. Also, seems like a great way to smuggle basic resources to other locations as gear, since they are impervious to PvP. (View Post)2