Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: 📝 Dev Discussion - Archetype Vibe Check
-Are there any combat systems or mechanics you feel need more development or refinement? Please explain. As a tank, Active block (Guard) is not fun. It slows down gameplay to a crawl, since you canno… (View Post)7 -
Re: Ashes Terrain Topography and Cohesion
This is the only quality feedback Snekkers has ever given. It's a rare day. Listen up Intrepid (View Post)4 -
Re: 🌼👋 Dev Discussion: Gatherable Spawning System
For static rarity (a system that was a bizarre idea in the first place), the proposed solution in the article isn't much better. I would encourage Intrepid to reverse direction on this entirely. Unil… (View Post)5 -
Re: 📝 Let's chat about elite creatures 👹
I spent a lot of time hanging around Carphin and the City of Carphin has too many 3-star mobs. I think Intrepid overestimated the demand for 3-stars greatly. Huge sections of it are filled to the bri… (View Post)1 -
Re: [Feedback Master thread] Alpha Two Phase One | Tank Archetype Feedback
[copied from the first weekend impressions thread] Tank Overall tank abilities feel good, although there are big issues with dodge and block. The threat mechanics are very TBC, which is great. It's n… (View Post)4