Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Mob drops, coexisting with crafters
Yeah, but not saying anything also doesnt help. Just hope they acknowledge that a change is needed. Forward is forward. (View Post)1 -
Re: Mob drops, coexisting with crafters
Some of these points are better worded than my approach but cover the same idea. It woukd benefit everyone without punishing the crafter, nor the grinder (View Post)1 -
Re: Mob drops, coexisting with crafters
I don't know how easy it would be but I also would like if you can take the weakened items to a crafter to bring up to full power, woth half or partial crafting resources (View Post)1 -
Mob drops, coexisting with crafters
I've been mulling over this idea and figured I'd bring it forward as an idea. Currently when gearing you either hope someone suffered enough to level an artisan skill high enough, are settling for ep… (View Post)2 -
Re: Gearing process is flawed and unfun.
So, an idea i was tossing around was make enemies drop gear more often but make it weaker. Whatever quality it drops at make it 25% weaker than the lowerest roll possible. This way crafted gear is al… (View Post)1