Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: 📝 Let's chat about elite creatures 👹
How does the overall difficulty of 3-star elites feel? I think the difficulty is almost on point. Most encounters are threatening and you'll die a few times while grinding and learning how the monste… (View Post)14 -
Re: Gear adjustements are MUCH BETTER now! (but still not enough)
I agree. It was a move in the right direction for sure. But I also think it's not enough Right now a legendary piece is ~90% better than a common gear (i.e. almost double the stats). It was lot more … (View Post)1 -
Re: "Added damage and heal dampening to experience debt." WHY? Snowball vs Comeback mechanics
It's simple An open-world pvp game that doesn't discourage people from killing themselves to punish others (karma bombing, mob training) is a grief fest. With the current design if you die 10 times i… (View Post)1 -
Current PvP TTK design is bad for the game
Issue Having experienced PvP in-game for a few weeks now (1v1s, group vs group, raid vs raid), I can safely say the short TTK design is as bad as we feared. Reasoning Short TTK (even with equal gear)… (View Post)18 -
Feedback on PVE encounter design
A. Issue The current group pve design is very static. Reasoning There are several encounters in which the tank can just hold aggro and face the monsters away from the rest of the party and no one has… (View Post)4