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Re: The Implications of the Removal of Crossbows/Potion Launchers
Yeah, and unfortunately only one out of those 5 seems to be for the archer class, the rest are for mages. I think they will have different types of bows (longbows/shortbows), but those options are st… (View Post)1 -
Re: The Implications of the Removal of Crossbows/Potion Launchers
We are customers, we’re they buyers of this product. People don’t make games and charge you a fee (monthly/box/cash shop) for charity. They will make a return on investment. You can feel free to laug… (View Post)2 -
Re: The Implications of the Removal of Crossbows/Potion Launchers
Fair points, I can agree with you. Though personally, I think bringing up any concern major or small, is always worth discussing so that the developers know what’s on our minds (assuming they read th… (View Post)2 -
Re: The Implications of the Removal of Crossbows/Potion Launchers
Its not “their” game, we’re the ones paying for the product, its our game. This isn’t a sandbox and they’re building a sand castle while I stand there and suggest they add a moat. (View Post)1 -
Re: The Implications of the Removal of Crossbows/Potion Launchers
All I have about it is the screenshotted quote from Steven saying it was a stretch goal, I did a quick search of the stretch goals and don’t see anything, it’s possible he could have been referring t… (View Post)2