Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: [Feedback] Split Body vs. Root Motion Combat
In essence, split-body vs. root motion is about how your character's combat inputs (specifically basic attacks) affect your movement inputs. In split-body combat, your combat inputs and movement inpu… (View Post)1 -
Re: [Feedback] Split Body vs. Root Motion Combat
I just want to point out that this is likely intended. LMB is for rotating your camera, and RMB is for rotating your character. There are very common scenarios where you'd want to be able to look aro… (View Post)2 -
Re: [Feedback] Split Body vs. Root Motion Combat
I would definitely like to see some additional iterations on both of the styles, but I'd just like to reiterate what I feel was my most pertinent point that while split body definitely feels better w… (View Post)2 -
Re: [Feedback] Split Body vs. Root Motion Combat
My feedback so far is that I love being able to switch back and forth between the two to be able to compare. In general, I'd say that root motion feels a bit too clunky, and split body doesn't feel a… (View Post)1