Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: [Feedback Request] Cyclops Combat Preview Shown in May Livestream
Hate to extend this discussion to infinity, but I disagree pretty harshly. I actually hate when the complexity is high but the stakes are low. It teaches players to be careless and only play around s… (View Post)3 -
Re: [Feedback Request] Cyclops Combat Preview Shown in May Livestream
Not every large battle needs to feel like you're fighting Satan riding the Elder Dragon. Some large-scale bosses can have straightforward mechanics, with the challenge mainly coming from damage &… (View Post)2 -
Re: Dev Discussion #51 - Let’s Discuss the Mage
As far as I am concerned, no classes need to have any viable abilities that function as basic attacks. They have their weapons for that, and I already get bored from archers and melees spamming basic… (View Post)1 -
Re: World Bosses: What is your idea of a healthy game loop?
Hm. Sounds good balance-wise, but a bit dull. The way I'd do it is give most difficult-to-clear (through required numbers, or battle challenges, or spawn rarity) bosses unique loot, but assign tiny d… (View Post)1 -
Re: Elemental "Dis-Synergy"
If I understand your meaning correctly, the time window challenge would be closer to what we've seen of synergies so far though. What am I missing? Can we acknowledge that the fool who's spending the… (View Post)1