Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Spell/Skill Visuals Idea [Feedback/Discussion]
I had a thought regarding visuals that I thought I would float for consideration and feedback. Idea: Spell and skill visual elements (particles, glow intensity, etc.) scaled with level? So, you have … (View Post)3 -
Re: Is 64 classes still a good idea?
So the augment system that creates the different classes are pretty simple. They aren't creating different full classes but rather slight variations of the same. The only concern I could see is balan… (View Post)4 -
Re: 📝Dev Discussion #59 - Utility Skills 🧗♀️
My post keeps poofing. So weird. Here's some class specific convenience ideas: Mage Activate magical devices with various results (activate lights, elevator, etc.) Short range portals (think to exit … (View Post)1 -
Re: 📝Dev Discussion #59 - Utility Skills 🧗♀️
I always think utility skills should be items of convenience in smaller scale and more game changing in larger scale like raids but should require several people to cooperate to do it. Convenience sk… (View Post)1 -
Re: 📝Dev Discussion #57 - Respawn Times 👹
The way I see respawn is all monsters should have a baseline for respawn with a static bonus or penalty based on the two following factors; 1.) The difficulty/avg. level of the monsters in the area s… (View Post)2