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Re: Different borders to show how powerful an enemy is
I think it's too specific. It's the difference between being told the story and showing the story. This system leads players to not have to think for themselves and leaves a certain level of explorat… (View Post)1 -
Re: Guild Gathering #11 - Spies and Intrigue
I think it's an excellent way to make additional dynamic content. Let's say there is a thieves guild and in this thieves guild you can make different types of contracts: Who: Person, ingame-Guild, No… (View Post)1 -
Re: Experiences playing on the New Archeage Unchained Fresh Server
"One of the things I noticed which could be a huge issue in ashes is having power gaps that are too large between more hardcore players and casual players in an open PvP environment. I still thi… (View Post)1 -
Re: Seasons being 1 week just doesn't sit right with me.
I look at it this way. If you make a mistake in a season it could cost you a whole month, before you have another shot. or at least 3 weeks. Are you willing to turn that one mistake into a six week m… (View Post)3 -
Re: Top 5 Underrated Features
Players as objectives is a great idea. I just hope they replicate the player as an NPC if its a single player. When those players are logged off. Second, NPCs. It would be nice to see some re-occurri… (View Post)1