Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Action Combat
Made this thread to give feedback and suggestions on Action Combat and ''Action Combat Mode'' Right now alot of the abilities function as TAB even in ''Action Mode'' but Action Mode is just a crossha… (View Post)3 -
Re: Crowd control should not be based on RNG
I'd be down for gear having cc duration increase/decrease and having cc hit 100% rather than RNG% Also we need skillshots and not auto homing projectiles/cc Something like Fireball LvL 1: (TAB Projec… (View Post)1 -
Re: Crowd control should not be based on RNG
I hate RNG on anything, be that chance to stun, dodge, block, parry,crit or silence I like having 100% chance of stunning a target but the target should have a 100% chance of dodging/parrying or bloc… (View Post)5 -
Re: Melee Combat Feedback Post 7/30 Livestream
Posting again after playing lvl 15 cleric and mage. Tried playing action mode on mage and played it like i was playing TAB, didn't even try to hover over enemies with the crosshair. Not having to aim… (View Post)1 -
Re: Melee Combat Feedback Post 7/30 Livestream
I'll share my thoughts on combat here (I Only play action mode) The free movement weapons attacks is gonna be so much better than the current system, already can tell i won't be be toggling the roote… (View Post)1