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Re: Dealing with random player killing in an open-world PvP MMO.
That's a good point. There is already an abundance of MMOs who cater heavily to this themepark audience, whereas most big PvP games are either MOBAs, FPS or Battle Royale. If a PvP MMO could appeal t… (View Post)2 -
Re: Dealing with random player killing in an open-world PvP MMO.
Not quite sure psychology or neuroscience corroborates this perspective. If there was any evidence that playing GTA, Battlefield etc, lead to similar forms of PTSD or aggression as real-life crime / … (View Post)2 -
Re: Dealing with random player killing in an open-world PvP MMO.
Reminds me of Darkfall and Mortal Online. (View Post)2 -
Re: Idea for Competitive PVP from competitive PVP player
I'd echo this sentiment. Also agree with the thread overall. Heavy randomization detracts from the feeling of player-agency, and also lowers the skill-ceiling. (View Post)1 -
Re: Dealing with random player killing in an open-world PvP MMO.
Yup, agreed. Implementation - not theory - is the key to any flagging system. (View Post)2