Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: [Feedback] Split Body vs. Root Motion Combat
I have this same concern. I've discussed most of my thoughts in another post I made about the whole concept of auto attacks. I think Ashes is in a great spot to innovate MMO combat (even if it is jus… (View Post)1 -
Out of the box ideas about "auto attacks"
Reading through some of the feedback about the split-body/root motion auto attacks got me thinking about the concept of auto-attacks as a whole. Currently in the MMORPG genera, the standard practice … (View Post)2 -
Re: Feedback: Combat, Action Mode
I think this is the key distinction. I've seen people bring up this idea before too. Maybe skills act slightly differently while in action mode vs tab mode - so they aren't see as "the same thin… (View Post)1 -
Re: Node Progression Status
I understand the apprehension about openly providing progress bars, I have it too. At the very least there should be SOME level of detail available at the node itself. One thing we need to keep in mi… (View Post)1 -
Re: Node Progression Status
This is a great point. Scope creep is a real thing when making any kind of software. We need to make sure we focus more on realistic goals for the base game, so the game can actually release, and ite… (View Post)2