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Re: Dev Discussion #44 - Tank Participation
Narc was posing the question of how to make Tanks engaging and useful. I know I answered this before, but the way he worded it got me thinking. Here is the thought: The place of tanks is easy, and Na… (View Post)1 -
Re: I implore the devs to work on archetypes and classes before it's too late.
Thanks for the reply, fam. I have to reserve which archetypes and classes I am excited to play for when we get more info on the combinations. What I am most excited for is debuff classes. Crowd contr… (View Post)1 -
Re: I implore the devs to work on archetypes and classes before it's too late.
I would actually say working on combat is less effective if you dont know what classes there are. Working on swinging a weapon or waving a hand is ok, but do they need to add animations for Sleep? St… (View Post)2 -
I implore the devs to work on archetypes and classes before it's too late.
You guys are doing cool shit here, but there seems to be a lack of urgency or transparency on how classes are coming along. As the 64 classes was the exact issue that garnered my interest, I am becom… (View Post)1 -
More Weapons
I am a fan of hand-style weapons personally. So I have an idea for 2. One physical, one magic. For physical, I like claws. Faster attack, lighter hits, but with higher crit potential or dot potential… (View Post)1